diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index d11c3a005..5bfa65466 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -54,8 +54,7 @@ int main(void) int animFrameCounter = 0, animId = 0; ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data - SetCameraMode(camera, CAMERA_FREE); // Set free camera mode - + DisableCursor(); // Catch cursor SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -64,7 +63,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); + UpdateCamera(&camera, CAMERA_FIRST_PERSON); if (animsCount) {