adjust example models_loading_m3d

This commit is contained in:
Crydsch 2022-09-02 16:32:18 +02:00
parent 42a6520f4d
commit 64963de173

View File

@ -54,8 +54,7 @@ int main(void)
int animFrameCounter = 0, animId = 0; int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -64,7 +63,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); UpdateCamera(&camera, CAMERA_FIRST_PERSON);
if (animsCount) if (animsCount)
{ {