remove debug stuff
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@ -82,7 +82,6 @@ int main(void)
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// Check ray collision against ground quad
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// Check ray collision against ground quad
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RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
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RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
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DrawPoint3D(g0, RED);
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if ((groundHitInfo.hit) && (groundHitInfo.distance < collision.distance))
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if ((groundHitInfo.hit) && (groundHitInfo.distance < collision.distance))
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{
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{
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