Update formatting of arithmetic operations

This commit is contained in:
Rokas Puzonas 2023-07-18 21:34:51 +03:00
parent c545583713
commit 603f4426b8

View File

@ -1503,8 +1503,8 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
float centralAngle = rotation * DEG2RAD;
float angleStep = 360.0f/(float)sides * DEG2RAD;
float centralAngle = rotation*DEG2RAD;
float angleStep = 360.0f/(float)sides*DEG2RAD;
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlSetTexture(texShapes.id);
@ -1513,7 +1513,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
for (int i = 0; i < sides; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
float nextAngle = centralAngle+angleStep;
float nextAngle = centralAngle + angleStep;
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
@ -1551,8 +1551,8 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
float centralAngle = rotation * DEG2RAD;
float angleStep = 360.0f/(float)sides * DEG2RAD;
float centralAngle = rotation*DEG2RAD;
float angleStep = 360.0f/(float)sides*DEG2RAD;
rlBegin(RL_LINES);
for (int i = 0; i < sides; i++)
@ -1560,7 +1560,7 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
rlVertex2f(center.x + cosf(centralAngle+angleStep)*radius, center.y + sinf(centralAngle+angleStep)*radius);
rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
centralAngle += angleStep;
}