diff --git a/src/rshapes.c b/src/rshapes.c index bc8ccee51..86e998a6d 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -1503,8 +1503,8 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) { if (sides < 3) sides = 3; - float centralAngle = rotation * DEG2RAD; - float angleStep = 360.0f/(float)sides * DEG2RAD; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; #if defined(SUPPORT_QUADS_DRAW_MODE) rlSetTexture(texShapes.id); @@ -1513,7 +1513,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col for (int i = 0; i < sides; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - float nextAngle = centralAngle+angleStep; + float nextAngle = centralAngle + angleStep; rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); rlVertex2f(center.x, center.y); @@ -1551,8 +1551,8 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) { if (sides < 3) sides = 3; - float centralAngle = rotation * DEG2RAD; - float angleStep = 360.0f/(float)sides * DEG2RAD; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; rlBegin(RL_LINES); for (int i = 0; i < sides; i++) @@ -1560,7 +1560,7 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); - rlVertex2f(center.x + cosf(centralAngle+angleStep)*radius, center.y + sinf(centralAngle+angleStep)*radius); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); centralAngle += angleStep; }