Update formatting of arithmetic operations

This commit is contained in:
Rokas Puzonas 2023-07-18 21:34:51 +03:00
parent c545583713
commit 603f4426b8

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@ -1503,8 +1503,8 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
float centralAngle = rotation * DEG2RAD; float centralAngle = rotation*DEG2RAD;
float angleStep = 360.0f/(float)sides * DEG2RAD; float angleStep = 360.0f/(float)sides*DEG2RAD;
#if defined(SUPPORT_QUADS_DRAW_MODE) #if defined(SUPPORT_QUADS_DRAW_MODE)
rlSetTexture(texShapes.id); rlSetTexture(texShapes.id);
@ -1513,7 +1513,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
float nextAngle = centralAngle+angleStep; float nextAngle = centralAngle + angleStep;
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y); rlVertex2f(center.x, center.y);
@ -1551,8 +1551,8 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
float centralAngle = rotation * DEG2RAD; float centralAngle = rotation*DEG2RAD;
float angleStep = 360.0f/(float)sides * DEG2RAD; float angleStep = 360.0f/(float)sides*DEG2RAD;
rlBegin(RL_LINES); rlBegin(RL_LINES);
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
@ -1560,7 +1560,7 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
rlVertex2f(center.x + cosf(centralAngle+angleStep)*radius, center.y + sinf(centralAngle+angleStep)*radius); rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
centralAngle += angleStep; centralAngle += angleStep;
} }