Determine whether or not an SDL3 monitor ID is valid using SDL_GetDisplayProperties()
On the SDL3 backend, when a laptop is connected to an external monitor and then the laptop lid is closed, the original SDL3 monitor ID for the laptop's monitor is invalidated and replaced with a monitor ID that exceeds the total amount of monitors upon reopening the laptop lid. Many of Raylib's functions in the file "rcore_desktop_sdl.c" do not properly handle such a situation, as they return an error message and do not actually run when the following condition is met:
#if defined(USING_VERSION_SDL3)
if((monitor > 0) && (monitor <= monitorCount))
I think the monitor number ("monitor") should be validated not against the monitor count, but rather the code should attempt to call the SDL3 function "SDL_GetDisplayProperties(monitor)", passing in the monitor id ("monitor"). This function returns a valid property ID on success or 0 on failure, so a returned value other than zero tells you that the monitor id is valid.
see this link for more details: https://wiki.libsdl.org/SDL3/SDL_GetDisplayProperties
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@ -463,8 +463,7 @@ void ToggleFullscreen(void)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -492,8 +491,7 @@ void ToggleBorderlessWindowed(void)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -550,8 +548,7 @@ void SetWindowState(unsigned int flags)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -615,8 +612,7 @@ void SetWindowState(unsigned int flags)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -837,8 +833,7 @@ void SetWindowMonitor(int monitor)
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{
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -854,8 +849,7 @@ void SetWindowMonitor(int monitor)
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SDL_Rect usableBounds;
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#if defined(USING_VERSION_SDL3) // Different style for success checking
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
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#else
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
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#endif
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@ -967,8 +961,7 @@ Vector2 GetMonitorPosition(int monitor)
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{
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -996,8 +989,7 @@ int GetMonitorWidth(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -1018,8 +1010,7 @@ int GetMonitorHeight(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -1040,8 +1031,7 @@ int GetMonitorPhysicalWidth(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -1065,8 +1055,7 @@ int GetMonitorPhysicalHeight(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -1090,8 +1079,7 @@ int GetMonitorRefreshRate(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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@ -1111,8 +1099,7 @@ const char *GetMonitorName(int monitor)
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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SDL_Rect displayBoundsRect; // Different SDL_Rect variable from displayBounds to avoid overwriting it
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if (SDL_GetDisplayUsableBounds(monitor, &displayBoundsRect)) // Returns true on success, which confirms that the monitor is valid
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if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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