Remove RLAPI from implementations in rlgl.h

This commit is contained in:
lazaray 2022-05-05 12:25:03 +02:00
parent a1624b2bac
commit 5c36707bd0

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@ -4091,7 +4091,7 @@ Matrix rlGetMatrixTransform(void)
} }
// Get internal projection matrix for stereo render (selected eye) // Get internal projection matrix for stereo render (selected eye)
RLAPI Matrix rlGetMatrixProjectionStereo(int eye) Matrix rlGetMatrixProjectionStereo(int eye)
{ {
Matrix mat = rlMatrixIdentity(); Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -4101,7 +4101,7 @@ RLAPI Matrix rlGetMatrixProjectionStereo(int eye)
} }
// Get internal view offset matrix for stereo render (selected eye) // Get internal view offset matrix for stereo render (selected eye)
RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye) Matrix rlGetMatrixViewOffsetStereo(int eye)
{ {
Matrix mat = rlMatrixIdentity(); Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)