Remove RLAPI from implementations in rlgl.h

This commit is contained in:
lazaray 2022-05-05 12:25:03 +02:00
parent a1624b2bac
commit 5c36707bd0

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@ -4091,7 +4091,7 @@ Matrix rlGetMatrixTransform(void)
}
// Get internal projection matrix for stereo render (selected eye)
RLAPI Matrix rlGetMatrixProjectionStereo(int eye)
Matrix rlGetMatrixProjectionStereo(int eye)
{
Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -4101,7 +4101,7 @@ RLAPI Matrix rlGetMatrixProjectionStereo(int eye)
}
// Get internal view offset matrix for stereo render (selected eye)
RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye)
Matrix rlGetMatrixViewOffsetStereo(int eye)
{
Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)