Applied some changes of raysan5
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@ -30,8 +30,8 @@ struct Light {
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};
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec3 fragPosition;
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in vec2 fragTexCoord;
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in vec3 fragNormal;
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in vec3 fragTangent;
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in vec3 fragBinormal;
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