vboId location fix

This commit is contained in:
Jason Penick 2021-07-16 16:44:32 -05:00
parent 558cbfb880
commit 33b3f14073

View File

@ -2738,7 +2738,7 @@ void GenMeshTangents(Mesh *mesh)
if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0) if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0)
{ {
// Upate existing vertex buffer // Upate existing vertex buffer
rlUpdateVertexBuffer(mesh->vboId, mesh->tangents, mesh->vertexCount*4*sizeof(float), 0); rlUpdateVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT], mesh->tangents, mesh->vertexCount*4*sizeof(float), 0);
} }
else else
{ {