updated gamepad to use existing name as arary
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6f17300e3d
commit
09babdf505
15
src/core.c
15
src/core.c
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@ -456,13 +456,10 @@ typedef struct CoreData {
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB)
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pthread_t threadId; // Gamepad reading thread id
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pthread_t threadId; // Gamepad reading thread id
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
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char name[64]; // Gamepad name holder
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char name[MAX_GAMEPADS][64]; // Gamepad name holder
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#endif
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#if defined(PLATFORM_WEB)
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char gamepadNames[MAX_GAMEPADS][64];
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#endif
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#endif
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} Gamepad;
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} Gamepad;
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} Input;
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} Input;
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@ -3276,11 +3273,11 @@ const char *GetGamepadName(int gamepad)
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else return NULL;
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else return NULL;
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#endif
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name);
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if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
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return CORE.Input.Gamepad.name;
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return CORE.Input.Gamepad.name[gamepad];
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#endif
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#endif
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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return CORE.Input.Gamepad.gamepadNames[gamepad];
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return CORE.Input.Gamepad.name[gamepad];
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#endif
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#endif
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return NULL;
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return NULL;
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}
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}
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@ -5410,7 +5407,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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{
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{
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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sprintf(CORE.Input.Gamepad.gamepadNames[gamepadEvent->index],"%s",gamepadEvent->id);
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
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#endif
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#endif
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}
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}
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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