implemented GetGamepadName for emscripten

This commit is contained in:
neilomen 2021-09-11 07:37:51 -04:00
parent 024adc2538
commit 6f17300e3d

View File

@ -460,6 +460,9 @@ typedef struct CoreData {
pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
char name[64]; // Gamepad name holder
#endif
#if defined(PLATFORM_WEB)
char gamepadNames[MAX_GAMEPADS][64];
#endif
} Gamepad;
} Input;
@ -3275,6 +3278,9 @@ const char *GetGamepadName(int gamepad)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name);
return CORE.Input.Gamepad.name;
#endif
#if defined(PLATFORM_WEB)
return CORE.Input.Gamepad.gamepadNames[gamepad];
#endif
return NULL;
}
@ -5400,7 +5406,13 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
*/
if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
{
CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
#if defined(PLATFORM_WEB)
sprintf(CORE.Input.Gamepad.gamepadNames[gamepadEvent->index],"%s",gamepadEvent->id);
#endif
}
else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
// TODO: Test gamepadEvent->index