rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2026-02-25 23:18:03 +00:00
parent 3b3c7d1bf5
commit 022f8c4c8e
4 changed files with 4 additions and 4 deletions

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@ -2556,7 +2556,7 @@
"description": "Shader location: matrix attribute: bone transforms (animation)"
},
{
"name": "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
"name": "SHADER_LOC_VERTEX_INSTANCETRANSFORM",
"value": 29,
"description": "Shader location: vertex attribute: instance transforms"
}

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@ -2556,7 +2556,7 @@ return {
description = "Shader location: matrix attribute: bone transforms (animation)"
},
{
name = "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
name = "SHADER_LOC_VERTEX_INSTANCETRANSFORM",
value = 29,
description = "Shader location: vertex attribute: instance transforms"
}

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@ -834,7 +834,7 @@ Enum 09: ShaderLocationIndex (30 values)
Value[SHADER_LOC_VERTEX_BONEIDS]: 26
Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS]: 29
Value[SHADER_LOC_VERTEX_INSTANCETRANSFORM]: 29
Enum 10: ShaderUniformDataType (13 values)
Name: ShaderUniformDataType
Description: Shader uniform data type

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@ -540,7 +540,7 @@
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: bone indices" />
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: bone weights" />
<Value name="SHADER_LOC_MATRIX_BONETRANSFORMS" integer="28" desc="Shader location: matrix attribute: bone transforms (animation)" />
<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORMS" integer="29" desc="Shader location: vertex attribute: instance transforms" />
<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORM" integer="29" desc="Shader location: vertex attribute: instance transforms" />
</Enum>
<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />