renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS to SHADER_LOC_VERTEX_INSTANCETRANSFORM
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@ -814,7 +814,7 @@ typedef enum {
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SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices
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SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights
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SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation)
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SHADER_LOC_VERTEX_INSTANCETRANSFORMS // Shader location: vertex attribute: instance transforms
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SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms
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} ShaderLocationIndex;
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#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
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