generated from LEK/beskar
22 lines
641 B
CMake
22 lines
641 B
CMake
cmake_minimum_required(VERSION 3.20)
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project(Beskar C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Raylib-Einstellungen (sorgt dafür, dass wir nur das bauen, was wir brauchen)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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# Raylib hinzufügen
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add_subdirectory(raylib)
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# Dein Spiel-Executable
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add_executable(Beskar src/main.cpp)
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# Verknüpfung: Dein Spiel benötigt Raylib
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target_link_libraries(Beskar PRIVATE raylib)
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# Header-Verzeichnis für Raylib damit C++ es findet
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target_include_directories(Beskar PRIVATE raylib/src) |