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resources
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fix write_depth.fs glsl120
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2025-08-23 13:06:56 +01:00 |
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rlights.h
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REVIEWED: Code sections description for consistency
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2025-09-02 12:34:04 +02:00 |
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shaders_basic_lighting.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_basic_lighting.png
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REVIEWED: shaders_basic_lighting #1865
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2021-07-16 17:18:32 +02:00 |
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shaders_basic_pbr.c
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REVIEWED: Examples comments, consistent code sections
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2025-09-02 12:10:16 +02:00 |
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shaders_basic_pbr.png
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REVIEWED: shaders_basic_pbr, added more comments
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2023-12-21 21:32:53 +01:00 |
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shaders_custom_uniform.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_custom_uniform.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
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shaders_deferred_render.c
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REVIEWED: Examples section comments, for better organization and consistency
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2025-09-03 10:40:31 +02:00 |
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shaders_deferred_render.png
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REVIEWED: Added new examples to VS2022 solution
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2023-11-08 17:41:08 +01:00 |
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shaders_eratosthenes.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_eratosthenes.png
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new example: shaders_eratosthenes
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2019-05-16 17:23:31 +02:00 |
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shaders_fog_rendering.c
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REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
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2025-09-04 11:12:01 +02:00 |
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shaders_fog_rendering.png
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REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
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2025-09-04 11:12:01 +02:00 |
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shaders_hot_reloading.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_hot_reloading.png
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NEW EXAMPLE: shaders_hot_reloading #1198
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2020-08-16 11:18:25 +02:00 |
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shaders_hybrid_render.c
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REVIEWED: Examples comments, consistent code sections
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2025-09-02 12:10:16 +02:00 |
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shaders_hybrid_render.png
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |
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shaders_julia_set.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_julia_set.png
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Update example!
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2019-05-15 17:00:50 +02:00 |
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shaders_lightmap.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_lightmap.png
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REVIEWED: Ligthmap example
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2023-05-04 20:35:20 +02:00 |
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shaders_mesh_instancing.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_mesh_instancing.png
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RENAMED: example: shaders_mesh_instancing
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2021-03-31 18:40:04 +02:00 |
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shaders_model_shader.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_model_shader.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
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shaders_multi_sample2d.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_multi_sample2d.png
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Review contributed examples
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2020-11-01 13:39:48 +01:00 |
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shaders_normal_map.c
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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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2025-08-29 14:53:16 +02:00 |
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shaders_normal_map.png
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REXM: RENAMED: shaders_normalmap --> shaders_normal_map
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2025-08-18 14:35:04 +02:00 |
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shaders_palette_switch.c
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REVIEWED: Examples section comments, for better organization and consistency
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2025-09-03 10:40:31 +02:00 |
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shaders_palette_switch.png
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examples review
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2019-05-17 01:17:40 +02:00 |
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shaders_postprocessing.c
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REVIEWED: Examples section comments, for better organization and consistency
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2025-09-03 10:40:31 +02:00 |
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shaders_postprocessing.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
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shaders_raymarching.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_raymarching.png
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new example: shaders_raymarching
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2018-12-20 09:55:33 +01:00 |
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shaders_rounded_rectangle.c
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REVIEWED: Examples comments, consistent code sections
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2025-09-02 12:10:16 +02:00 |
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shaders_rounded_rectangle.png
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[example] Add shaders_rounded_rectangle example (#4719)
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2025-01-23 10:51:36 +01:00 |
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shaders_shadowmap.c
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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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2025-08-29 14:53:16 +02:00 |
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shaders_shadowmap.png
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Add shadowmapping example (#3653)
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2023-12-19 10:37:41 +01:00 |
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shaders_shapes_textures.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_shapes_textures.png
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Replaced some images and updated examples
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2017-04-14 13:58:39 +02:00 |
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shaders_simple_mask.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_simple_mask.png
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Review example and screenshots
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2020-01-09 12:58:24 +01:00 |
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shaders_spotlight.c
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Update shaders_spotlight.c
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2025-09-04 10:33:14 +02:00 |
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shaders_spotlight.png
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[example] Review shaders_spotlight to work on GLSL 100
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2020-03-25 18:39:21 +01:00 |
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shaders_texture_outline.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_texture_outline.png
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Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
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2023-08-30 22:42:01 +02:00 |
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shaders_texture_rendering.c
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REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
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2025-09-04 11:27:32 +02:00 |
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shaders_texture_rendering.png
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REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
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2025-09-04 11:27:32 +02:00 |
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shaders_texture_tiling.c
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WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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shaders_texture_tiling.png
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REVIEWED: Added new examples to VS2022 solution
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2023-11-08 17:41:08 +01:00 |
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shaders_texture_waves.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_texture_waves.png
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new examples: shaders_texture_waves
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2019-05-14 00:07:34 +02:00 |
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shaders_vertex_displacement.c
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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shaders_vertex_displacement.png
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[examples] Add new example: shaders_vertex_displacement (#4186)
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2024-08-04 21:58:26 +02:00 |
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shaders_view_depth.c
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EXAMPLES: Format tweaks
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2025-08-07 17:08:22 +02:00 |
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shaders_view_depth.png
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REVIEWED: Some PRs formating
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2025-04-13 20:55:38 +02:00 |
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shaders_write_depth.c
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REVIEWED: Examples comments, consistent code sections
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2025-09-02 12:10:16 +02:00 |
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shaders_write_depth.png
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |