raylib/examples/shaders
2026-03-16 17:19:27 +01:00
..
resources [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
raygui.h Updating raygui for examples 2026-03-04 00:22:50 +01:00
rlights.h REVIEWED: Code sections description for consistency 2025-09-02 12:34:04 +02:00
shaders_ascii_rendering.c Updated examples versions, validated with REXM 2026-03-16 17:19:27 +01:00
shaders_ascii_rendering.png [examples] Fix shaders_ascii_rendering (#5219) 2025-09-30 18:34:06 +02:00
shaders_basic_lighting.c WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
shaders_basic_lighting.png REVIEWED: shaders_basic_lighting #1865 2021-07-16 17:18:32 +02:00
shaders_basic_pbr.c REVIEWED: Formatting to follow raylib conventions 2025-11-22 20:16:33 +01:00
shaders_basic_pbr.png REVIEWED: shaders_basic_pbr, added more comments 2023-12-21 21:32:53 +01:00
shaders_cel_shading.c Update shaders_cel_shading.c 2026-03-06 17:11:44 +01:00
shaders_cel_shading.png [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
shaders_color_correction.c Updated examples versions, validated with REXM 2026-03-16 17:19:27 +01:00
shaders_color_correction.png [examples] Added shaders_color_correction (#5307) 2025-10-26 18:24:19 +01:00
shaders_custom_uniform.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_custom_uniform.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_deferred_rendering.c Update shaders_deferred_rendering.c 2026-01-12 13:36:40 +01:00
shaders_deferred_rendering.png REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering 2025-09-08 20:30:26 +02:00
shaders_depth_rendering.c Update examples version to latest raylib 6.0 2026-03-16 17:03:02 +01:00
shaders_depth_rendering.png REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering 2025-09-08 20:37:11 +02:00
shaders_depth_writing.c REXM: Update examples 2025-09-13 10:46:14 +02:00
shaders_depth_writing.png REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing 2025-09-13 10:41:25 +02:00
shaders_eratosthenes_sieve.c REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
shaders_eratosthenes_sieve.png REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve 2025-09-08 20:37:27 +02:00
shaders_fog_rendering.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_fog_rendering.png REXM: RENAME: example: shaders_fog --> shaders_fog_rendering 2025-09-04 11:12:01 +02:00
shaders_game_of_life.c Updated examples versions, validated with REXM 2026-03-16 17:19:27 +01:00
shaders_game_of_life.png [examples] Add shaders_game_of_life (#5394) 2025-12-09 19:13:05 +01:00
shaders_hot_reloading.c WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
shaders_hot_reloading.png NEW EXAMPLE: shaders_hot_reloading #1198 2020-08-16 11:18:25 +02:00
shaders_hybrid_rendering.c Refactoring {0} to { 0 } to follow conventions (#5519) 2026-01-29 17:30:03 +01:00
shaders_hybrid_rendering.png REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering 2025-09-08 20:30:45 +02:00
shaders_julia_set.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_julia_set.png Update example! 2019-05-15 17:00:50 +02:00
shaders_lightmap_rendering.c REVIEWED: examples: Replace TABS and Remove trailing spaces 2025-11-19 13:18:10 +01:00
shaders_lightmap_rendering.png REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering 2025-09-08 20:34:16 +02:00
shaders_mandelbrot_set.c Updated examples versions, validated with REXM 2026-03-16 17:19:27 +01:00
shaders_mandelbrot_set.png [examples] Added: shaders_mandelbrot_set (#5282) 2025-10-18 19:50:52 +02:00
shaders_mesh_instancing.c Updated examples short description 2025-08-26 00:32:24 +02:00
shaders_mesh_instancing.png RENAMED: example: shaders_mesh_instancing 2021-03-31 18:40:04 +02:00
shaders_model_shader.c Updated examples short description 2025-08-26 00:32:24 +02:00
shaders_model_shader.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_multi_sample2d.png Review contributed examples 2020-11-01 13:39:48 +01:00
shaders_normalmap_rendering.c Updated examples versions, validated with REXM 2026-03-16 17:19:27 +01:00
shaders_normalmap_rendering.png REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering 2025-09-08 20:33:18 +02:00
shaders_palette_switch.c REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
shaders_palette_switch.png examples review 2019-05-17 01:17:40 +02:00
shaders_postprocessing.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_postprocessing.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_raymarching_rendering.c REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
shaders_raymarching_rendering.png REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering 2025-09-08 20:34:48 +02:00
shaders_rlgl_compute.c **WARNING: BREAKING:** REDESIGNED: rlgl shader loading API function names for more consistency #5631 2026-03-09 14:23:54 +01:00
shaders_rlgl_compute.png REVIEWED: examples: moved some examples out of others 2026-02-19 17:01:27 +01:00
shaders_rounded_rectangle.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_rounded_rectangle.png [example] Add shaders_rounded_rectangle example (#4719) 2025-01-23 10:51:36 +01:00
shaders_shadowmap_rendering.c MSVC warnings (#5595) 2026-02-26 18:33:08 +01:00
shaders_shadowmap_rendering.png REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering 2025-09-08 20:33:36 +02:00
shaders_shapes_textures.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_shapes_textures.png Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
shaders_simple_mask.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_simple_mask.png Review example and screenshots 2020-01-09 12:58:24 +01:00
shaders_spotlight_rendering.c REVIEWED: examples: Replace TABS and Remove trailing spaces 2025-11-19 13:18:10 +01:00
shaders_spotlight_rendering.png REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering 2025-09-08 20:34:33 +02:00
shaders_texture_outline.c REXM: Updated some examples inconsistencies 2025-09-04 19:15:37 +02:00
shaders_texture_outline.png Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) 2023-08-30 22:42:01 +02:00
shaders_texture_rendering.c REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
shaders_texture_rendering.png REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering 2025-09-04 11:27:32 +02:00
shaders_texture_tiling.c WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
shaders_texture_tiling.png REVIEWED: Added new examples to VS2022 solution 2023-11-08 17:41:08 +01:00
shaders_texture_waves.c Updated examples short description 2025-08-26 00:32:24 +02:00
shaders_texture_waves.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00
shaders_vertex_displacement.c Refactoring {0} to { 0 } to follow conventions (#5519) 2026-01-29 17:30:03 +01:00
shaders_vertex_displacement.png [examples] Add new example: shaders_vertex_displacement (#4186) 2024-08-04 21:58:26 +02:00