raylib/src/platforms
Peter0x44 f072497551
Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL (#3862)
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
2024-03-09 11:43:29 +01:00
..
rcore_android.c Gamepad rumble support with SDL2 (#3819) 2024-02-24 16:47:27 +01:00
rcore_desktop_sdl.c Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL (#3862) 2024-03-09 11:43:29 +01:00
rcore_desktop.c Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) 2024-03-01 08:34:53 +01:00
rcore_drm.c Gamepad rumble support with SDL2 (#3819) 2024-02-24 16:47:27 +01:00
rcore_template.c Update copyright to 2024 2024-01-02 20:58:12 +01:00
rcore_web.c Gamepad rumble support with SDL2 (#3819) 2024-02-24 16:47:27 +01:00