raylib/games/wave_collector
Ray ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
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resources PNG image size optimization 2018-09-25 12:53:31 +02:00
screens Review RenderTexture drawing usage 2018-11-19 09:40:01 +01:00
CMakeLists.txt CMake: Major cleanup to support find_package(raylib) 2018-07-29 12:35:35 +02:00
LICENSE.txt Added games license 2017-05-03 14:16:11 +02:00
Makefile Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Makefile.Android Updated to latest raylib changes 2018-04-03 22:44:45 +02:00
wave_collector.c BREAKING CHANGE: Renamed SpriteFont type to Font 2018-05-04 16:59:48 +02:00