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base.fs
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base.vs
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bloom.fs
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blur.fs
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color_mix.fs
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cross_hatching.fs
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cross_stitching.fs
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cubes_panning.fs
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deferred_shading.fs
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examples/shaders: Add an example for deferred shading (#3496)
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2023-10-31 20:13:12 +01:00 |
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deferred_shading.vs
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examples/shaders: Add an example for deferred shading (#3496)
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2023-10-31 20:13:12 +01:00 |
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depth.fs
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distortion.fs
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dream_vision.fs
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Replace tabs by 4 spaces
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eratosthenes.fs
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fisheye.fs
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fog.fs
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gbuffer.fs
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examples/shaders: Add an example for deferred shading (#3496)
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gbuffer.vs
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examples/shaders: Add an example for deferred shading (#3496)
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grayscale.fs
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hybrid_raster.fs
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |
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hybrid_raymarch.fs
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |
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julia_set.fs
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Fix the Julia set shader example (#3467)
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2023-10-29 16:41:02 +01:00 |
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lighting_instancing.vs
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REVIEWED: DrawMesh() #2511
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2022-07-04 17:47:47 +02:00 |
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lighting.fs
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Remove unused structures from lighting fragment shaders (#3497)
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2023-11-01 12:16:14 +01:00 |
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lighting.vs
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REVIEWED: Renamed some shaders, fix #2707
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2022-09-19 18:29:08 +02:00 |
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lightmap.fs
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REVIEWED: Ligthmap example
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2023-05-04 20:35:20 +02:00 |
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lightmap.vs
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REVIEWED: Ligthmap example
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2023-05-04 20:35:20 +02:00 |
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mask.fs
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Review shader exaples to work on web (GLSL 100)
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2020-03-02 13:27:54 +01:00 |
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outline.fs
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overdraw.fs
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palette_switch.fs
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Example review
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2019-05-06 09:41:54 +02:00 |
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pixelizer.fs
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Move shaders to examples
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2017-05-15 22:48:04 +02:00 |
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posterization.fs
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predator.fs
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raymarching.fs
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reload.fs
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scanlines.fs
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sobel.fs
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spotlight.fs
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swirl.fs
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tiling.fs
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Texture Tiling Example - luis605 (#3353)
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2023-10-01 23:01:59 +02:00 |
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wave.fs
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Remove e from secondes (#3270)
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2023-08-28 22:49:45 +02:00 |
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write_depth.fs
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Update write_depth.fs
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2023-03-14 13:39:33 +01:00 |