fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition. |
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|---|---|---|
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition. |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||