* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c Still need to add to the rest of the platforms. * Add SetGamepadVibration warnings to unimplemented platforms. * Added MAX_GAMEPAD_VIBRATION_TIME The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f) * Cast float duration value to Uint 32 * Changed defines from int to float and fixed typo --------- Co-authored-by: Gideon Serfontein <gse@newspacesystems.com> |
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| .. | ||
| rcore_android.c | ||
| rcore_desktop_sdl.c | ||
| rcore_desktop.c | ||
| rcore_drm.c | ||
| rcore_template.c | ||
| rcore_web.c | ||