NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() |
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|---|---|---|
| .. | ||
| glsl100 | ||
| glsl330 | ||
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl330 | ||