raylib/examples/shaders/resources/shaders
devel 7fef65a3fe
Make fogColor in the fog tutorial a parameter (#5672)
* uniform fogColor

fogColor is now a parameter

* use new fog color parameter

* convert ambient to Vector4
2026-03-19 23:17:27 +01:00
..
glsl100 [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
glsl120 [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
glsl330 Make fogColor in the fog tutorial a parameter (#5672) 2026-03-19 23:17:27 +01:00
glsl430 REVIEWED: examples: moved some examples out of others 2026-02-19 17:01:27 +01:00