- Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl330 | ||
| standard.fs | ||
| standard.vs | ||
- Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl330 | ||
| standard.fs | ||
| standard.vs | ||