raylib/examples/shaders/resources/shaders/glsl120
Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719)
* Add shaders_rounded_rectangle example

* Minor tweaks to example template (add star, more)

* Combine shaders

* Fix changes after review

---------

Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
..
base.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
base.vs Remove trailing spaces 2021-10-19 14:57:12 +02:00
bloom.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
blur.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
cross_hatching.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
cross_stitching.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
distortion.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
dream_vision.fs Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
fisheye.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
fog.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
grayscale.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
lighting.fs Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
lighting.vs REVIEWED: Renamed some shaders, fix #2707 2022-09-19 18:29:08 +02:00
lightmap.fs Added glsl 100 and 120 shaders to lightmap example. (#3543) 2023-11-18 20:02:33 +01:00
lightmap.vs Added glsl 100 and 120 shaders to lightmap example. (#3543) 2023-11-18 20:02:33 +01:00
palette_switch.fs Example review 2019-05-06 09:41:54 +02:00
pbr.fs Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
pbr.vs Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
pixelizer.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
posterization.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
predator.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
raymarching.fs Reviewed shader 2024-08-06 18:32:14 +02:00
rounded_rectangle.fs [example] Add shaders_rounded_rectangle example (#4719) 2025-01-23 10:51:36 +01:00
scanlines.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
shadowmap.fs REVIEWED: Potential shader issues 2025-01-12 20:39:07 +01:00
shadowmap.vs Add shadowmapping example (#3653) 2023-12-19 10:37:41 +01:00
sobel.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
swirl.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00