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base.fs
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base.vs
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bloom.fs
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blur.fs
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cross_hatching.fs
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cross_stitching.fs
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distortion.fs
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dream_vision.fs
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fisheye.fs
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fog.fs
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grayscale.fs
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lighting.fs
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Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482)
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2024-11-11 19:55:33 +01:00 |
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lighting.vs
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REVIEWED: Renamed some shaders, fix #2707
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2022-09-19 18:29:08 +02:00 |
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lightmap.fs
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Added glsl 100 and 120 shaders to lightmap example. (#3543)
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2023-11-18 20:02:33 +01:00 |
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lightmap.vs
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Added glsl 100 and 120 shaders to lightmap example. (#3543)
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2023-11-18 20:02:33 +01:00 |
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palette_switch.fs
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Example review
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2019-05-06 09:41:54 +02:00 |
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pbr.fs
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Reviewed shaders formating to follow raylib coding conventions
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2025-01-11 19:36:46 +01:00 |
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pbr.vs
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Reviewed shaders formating to follow raylib coding conventions
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2025-01-11 19:36:46 +01:00 |
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pixelizer.fs
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posterization.fs
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predator.fs
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raymarching.fs
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Reviewed shader
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2024-08-06 18:32:14 +02:00 |
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rounded_rectangle.fs
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[example] Add shaders_rounded_rectangle example (#4719)
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2025-01-23 10:51:36 +01:00 |
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scanlines.fs
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shadowmap.fs
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REVIEWED: Potential shader issues
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2025-01-12 20:39:07 +01:00 |
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shadowmap.vs
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Add shadowmapping example (#3653)
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2023-12-19 10:37:41 +01:00 |
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sobel.fs
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swirl.fs
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