raylib/examples/shaders/resources/shaders/glsl330/gbuffer.fs
Maicon Santana f43e049444
Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00

24 lines
728 B
GLSL

#version 330 core
layout (location = 0) out vec3 gPosition;
layout (location = 1) out vec3 gNormal;
layout (location = 2) out vec4 gAlbedoSpec;
in vec3 fragPosition;
in vec2 fragTexCoord;
in vec3 fragNormal;
uniform sampler2D diffuseTexture;
uniform sampler2D specularTexture;
void main()
{
// store the fragment position vector in the first gbuffer texture
gPosition = fragPosition;
// also store the per-fragment normals into the gbuffer
gNormal = normalize(fragNormal);
// and the diffuse per-fragment color
gAlbedoSpec.rgb = texture(diffuseTexture, fragTexCoord).rgb;
// store specular intensity in gAlbedoSpec's alpha component
gAlbedoSpec.a = texture(specularTexture, fragTexCoord).r;
}