Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules. |
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|---|---|---|
| .. | ||
| external | ||
| resources | ||
| easings_testbed.c | ||
| easings.h | ||
| embedded_files_loading.c | ||
| opengl_interop.c | ||
| opengl_interop.png | ||
| raudio_standalone.c | ||
| rlgl_standalone.c | ||