raylib/examples/shapes/shapes_moving_circle.c

71 lines
2.3 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - moving circle
*
* Example complexity rating: [★☆☆☆] 1/4
*
* This example demonstrates basic animation by moving a circle horizontally.
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - moving circle");
float x = 100.0f;
float speed = 200.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
// Move circle based on frame time (smooth movement)
x += speed * GetFrameTime();
if (x > screenWidth - 50 || x < 50) speed *= -1;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Title
DrawText("Moving Circle Example", 10, 10, 20, DARKGRAY);
// Subtitle
DrawText("Circle moves horizontally using frame time", 10, 40, 10, GRAY);
// FPS (separate, non-overlapping)
DrawFPS(10, 70);
// Circle (main visual focus)
DrawCircle((int)x, screenHeight/2, 50, BLUE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}