Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` |
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|---|---|---|
| .. | ||
| screen_ending.c | ||
| screen_gameplay.c | ||
| screen_logo.c | ||
| screen_title.c | ||
| screens.h | ||