Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates |
||
|---|---|---|
| .. | ||
| models | ||
| shaders | ||
| fudesumi.png | ||
| space.png | ||
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates |
||
|---|---|---|
| .. | ||
| models | ||
| shaders | ||
| fudesumi.png | ||
| space.png | ||