raylib/examples/shaders/resources
Ray 9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
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models Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders Review shader to use provided texture coordinates 2019-05-16 17:07:59 +02:00
fudesumi.png Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
space.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00