..
resources
[example] cel-shading and outline using inverted hull ( #5615 )
2026-03-06 16:52:28 +01:00
raygui.h
Updating raygui for examples
2026-03-04 00:22:50 +01:00
rlights.h
REVIEWED: Code sections description for consistency
2025-09-02 12:34:04 +02:00
shaders_ascii_rendering.c
REVIEWED: examples: Replace TABS and Remove trailing spaces
2025-11-19 13:18:10 +01:00
shaders_ascii_rendering.png
[examples] Fix shaders_ascii_rendering ( #5219 )
2025-09-30 18:34:06 +02:00
shaders_basic_lighting.c
WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
shaders_basic_lighting.png
REVIEWED: shaders_basic_lighting #1865
2021-07-16 17:18:32 +02:00
shaders_basic_pbr.c
REVIEWED: Formatting to follow raylib conventions
2025-11-22 20:16:33 +01:00
shaders_basic_pbr.png
REVIEWED: shaders_basic_pbr, added more comments
2023-12-21 21:32:53 +01:00
shaders_cel_shading.c
Update shaders_cel_shading.c
2026-03-06 17:11:44 +01:00
shaders_cel_shading.png
[example] cel-shading and outline using inverted hull ( #5615 )
2026-03-06 16:52:28 +01:00
shaders_color_correction.c
REVIEWED: Formatting to follow raylib conventions
2025-11-22 20:16:33 +01:00
shaders_color_correction.png
[examples] Added shaders_color_correction ( #5307 )
2025-10-26 18:24:19 +01:00
shaders_custom_uniform.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_custom_uniform.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_deferred_rendering.c
Update shaders_deferred_rendering.c
2026-01-12 13:36:40 +01:00
shaders_deferred_rendering.png
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
shaders_depth_rendering.c
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
shaders_depth_rendering.png
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
shaders_depth_writing.c
REXM: Update examples
2025-09-13 10:46:14 +02:00
shaders_depth_writing.png
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
shaders_eratosthenes_sieve.c
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
shaders_eratosthenes_sieve.png
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
shaders_fog_rendering.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_fog_rendering.png
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
shaders_game_of_life.c
Refactor int to float missing parse ( #5503 )
2026-01-24 21:53:22 +01:00
shaders_game_of_life.png
[examples] Add shaders_game_of_life ( #5394 )
2025-12-09 19:13:05 +01:00
shaders_hot_reloading.c
WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
shaders_hot_reloading.png
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
shaders_hybrid_rendering.c
Refactoring {0} to { 0 } to follow conventions ( #5519 )
2026-01-29 17:30:03 +01:00
shaders_hybrid_rendering.png
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
shaders_julia_set.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_julia_set.png
Update example!
2019-05-15 17:00:50 +02:00
shaders_lightmap_rendering.c
REVIEWED: examples: Replace TABS and Remove trailing spaces
2025-11-19 13:18:10 +01:00
shaders_lightmap_rendering.png
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
shaders_mandelbrot_set.c
[examples] Fixed spaces shaders_mandelbrot_set ( #5310 )
2025-10-27 00:15:59 +01:00
shaders_mandelbrot_set.png
[examples] Added: shaders_mandelbrot_set ( #5282 )
2025-10-18 19:50:52 +02:00
shaders_mesh_instancing.c
Updated examples short description
2025-08-26 00:32:24 +02:00
shaders_mesh_instancing.png
RENAMED: example: shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
shaders_model_shader.c
Updated examples short description
2025-08-26 00:32:24 +02:00
shaders_model_shader.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_multi_sample2d.png
Review contributed examples
2020-11-01 13:39:48 +01:00
shaders_normalmap_rendering.c
Remove trailing spaces
2025-10-26 18:22:23 +01:00
shaders_normalmap_rendering.png
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
shaders_palette_switch.c
REXM: Validate and update examples
2025-10-26 21:21:05 +01:00
shaders_palette_switch.png
examples review
2019-05-17 01:17:40 +02:00
shaders_postprocessing.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_postprocessing.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_raymarching_rendering.c
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
shaders_raymarching_rendering.png
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
shaders_rlgl_compute.c
**WARNING: BREAKING:** REDESIGNED: rlgl shader loading API function names for more consistency #5631
2026-03-09 14:23:54 +01:00
shaders_rlgl_compute.png
REVIEWED: examples: moved some examples out of others
2026-02-19 17:01:27 +01:00
shaders_rounded_rectangle.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_rounded_rectangle.png
[example] Add shaders_rounded_rectangle example ( #4719 )
2025-01-23 10:51:36 +01:00
shaders_shadowmap_rendering.c
MSVC warnings ( #5595 )
2026-02-26 18:33:08 +01:00
shaders_shadowmap_rendering.png
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
shaders_shapes_textures.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_shapes_textures.png
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
shaders_simple_mask.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_simple_mask.png
Review example and screenshots
2020-01-09 12:58:24 +01:00
shaders_spotlight_rendering.c
REVIEWED: examples: Replace TABS and Remove trailing spaces
2025-11-19 13:18:10 +01:00
shaders_spotlight_rendering.png
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
shaders_texture_outline.c
REXM: Updated some examples inconsistencies
2025-09-04 19:15:37 +02:00
shaders_texture_outline.png
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
2023-08-30 22:42:01 +02:00
shaders_texture_rendering.c
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
shaders_texture_rendering.png
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
shaders_texture_tiling.c
WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
shaders_texture_tiling.png
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
shaders_texture_waves.c
Updated examples short description
2025-08-26 00:32:24 +02:00
shaders_texture_waves.png
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
shaders_vertex_displacement.c
Refactoring {0} to { 0 } to follow conventions ( #5519 )
2026-01-29 17:30:03 +01:00
shaders_vertex_displacement.png
[examples] Add new example: shaders_vertex_displacement ( #4186 )
2024-08-04 21:58:26 +02:00