raylib/examples/shaders/resources/shaders
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..
glsl100 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
glsl120 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
glsl330 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00