raylib/examples/shaders/resources/shaders/glsl330
Industrious Nomad a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
..
base.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
base.vs Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
basic_lighting.fs ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
basic_lighting.vs ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
bloom.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
blur.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
cross_hatching.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
cross_stitching.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
cubes_panning.fs new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
depth.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
distortion.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
dream_vision.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
eratosthenes.fs new example: shaders_eratosthenes 2019-05-16 17:23:31 +02:00
fisheye.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
fog.fs new example: shaders_fog 2019-08-19 12:08:45 +02:00
fog.vs new example: shaders_fog 2019-08-19 12:08:45 +02:00
grayscale.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
julia_set.fs Review shader to use provided texture coordinates 2019-05-16 17:07:59 +02:00
mask.fs contributed simple shader example (#973) 2019-09-22 21:28:50 +02:00
mask.vs contributed simple shader example (#973) 2019-09-22 21:28:50 +02:00
overdraw.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
palette_switch.fs Example review 2019-05-06 09:41:54 +02:00
pixelizer.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
posterization.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
predator.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
raymarching.fs updated RayMarching Demo (#997) 2019-10-26 09:45:15 +02:00
scanlines.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
sobel.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
swirl.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
wave.fs new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00