raylib/examples/shaders/resources/shaders/glsl330
Gleb A 54f630774d
[example] cel-shading and outline using inverted hull (#5615)
* added cel-shading and outline using inverted hull example

* new screenshot

* added glsl100+120 compat

* updated view

* unnecessary spacing
2026-03-06 16:52:28 +01:00
..
ascii.fs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00
base.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
base.vs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
bloom.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
blur.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
cel.fs [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
cel.vs [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
color_correction.fs [examples] Added shaders_color_correction (#5307) 2025-10-26 18:24:19 +01:00
color_mix.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
cross_hatching.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
cross_stitching.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
cubes_panning.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
deferred_shading.fs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00
deferred_shading.vs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00
depth_render.fs Renamed shaders for consistency 2025-09-13 10:44:12 +02:00
depth_write.fs Renamed shaders for consistency 2025-09-13 10:44:12 +02:00
distortion.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
dream_vision.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
eratosthenes.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
fisheye.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
fog.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
game_of_life.fs [examples] Add shaders_game_of_life (#5394) 2025-12-09 19:13:05 +01:00
gbuffer.fs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00
gbuffer.vs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
grayscale.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
hybrid_raster.fs REVIEWED: example: shaders_hybrid_rendering, shaders issues 2025-11-20 21:33:43 +01:00
hybrid_raymarch.fs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00
julia_set.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
lighting_instancing.vs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
lighting.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
lighting.vs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
lightmap.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
lightmap.vs REVIEWED: Ligthmap example 2023-05-04 20:35:20 +02:00
mandelbrot_set.fs refactor to follow the CONVENTIONS.md (#5530) 2026-02-04 19:43:55 +01:00
mask.fs Review shader exaples to work on web (GLSL 100) 2020-03-02 13:27:54 +01:00
normalmap.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
normalmap.vs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
outline_hull.fs [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
outline_hull.vs [example] cel-shading and outline using inverted hull (#5615) 2026-03-06 16:52:28 +01:00
outline.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
overdraw.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
palette_switch.fs Update palette_switch.fs (#5205) 2025-09-26 20:56:54 +02:00
pbr.fs Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
pbr.vs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
pixelizer.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
posterization.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
predator.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
raymarching.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
reload.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
rounded_rectangle.fs [example] Add shaders_rounded_rectangle example (#4719) 2025-01-23 10:51:36 +01:00
scanlines.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
shadowmap.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
shadowmap.vs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
sobel.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
spotlight.fs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
swirl.fs Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
tiling.fs REVIEWED: example: models_textures_tiling shaders 2025-01-12 20:59:12 +01:00
vertex_displacement.fs [examples] Add new example: shaders_vertex_displacement (#4186) 2024-08-04 21:58:26 +02:00
vertex_displacement.vs REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
wave.fs Refactor removing extra space and add break line for { (#5533) 2026-02-05 15:10:55 +01:00