NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() |
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|---|---|---|
| .. | ||
| base.vs | ||
| bloom.fs | ||
| depth.fs | ||
| grayscale.fs | ||
| phong.fs | ||
| phong.vs | ||
| swirl.fs | ||