raylib/examples/shaders/resources/shaders
2024-11-21 12:38:29 +01:00
..
glsl100 Update shaders_basic_pbr example to work on web (#4516) 2024-11-20 11:25:31 +01:00
glsl120 Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
glsl330 Fix #4527 2024-11-21 12:38:29 +01:00