raylib/examples/resources/shaders/glsl330
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
..
base.vs Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
bloom.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00
depth.fs Added depth drawing shader 2016-04-08 00:21:21 +02:00
distortion.fs Redesigned stereo rendering mechanism 2016-07-04 01:29:23 +02:00
grayscale.fs Removed colTint, tint color is colDiffuse 2016-05-31 18:15:53 +02:00
swirl.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00