raylib/examples/shaders/resources/shaders/glsl100
Jess Peter f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
..
base.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
base.vs Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
bloom.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
blur.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
cross_hatching.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
cross_stitching.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
distortion.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
dream_vision.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
fisheye.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
grayscale.fs Reorganize examples folder 2017-04-04 01:54:49 +02:00
pixelizer.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
posterization.fs Move shaders to examples 2017-05-15 22:48:04 +02:00
predator.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
scanlines.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
sobel.fs Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
swirl.fs Convert window render sizes to floats 2018-07-21 18:56:16 +02:00