16 lines
281 B
GLSL
16 lines
281 B
GLSL
#version 330
|
|
|
|
in vec2 fragTexCoord;
|
|
in vec4 fragColor;
|
|
|
|
uniform sampler2D texture0;
|
|
uniform vec4 colDiffuse;
|
|
|
|
void main()
|
|
{
|
|
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
|
|
|
gl_FragColor = texelColor*colDiffuse*fragColor;
|
|
gl_FragDepth = 1.0 - gl_FragCoord.z;
|
|
}
|