* changed bitwise & to logical && * removed redundant state check * moved a strcpy inside a NULL check to prevent a crash. NOTE: nothing sensible will happen as a result, but no crash at least. |
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| .. | ||
| screen_ending.c | ||
| screen_gameplay.c | ||
| screen_logo.c | ||
| screen_mission.c | ||
| screen_title.c | ||
| screens.h | ||