raylib/examples/shaders/resources/shaders
2024-12-08 12:48:54 +01:00
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glsl100 Update pbr.fs 2024-12-01 22:41:38 +01:00
glsl120 Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
glsl330 [rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00