Commit Graph

  • b28cca2c31 Alternative to macro for better code quality stickm4n 2023-02-11 23:43:28 -0500
  • 9747634a0d HTML/JS/CSS enhancement stickm4n 2023-02-11 23:06:38 -0500
  • 183c874689 Removed unnecessary float to double casting and float math enhancement stickm4n 2023-02-11 22:40:32 -0500
  • 7884666136 Avoid local variable shadowing stickm4n 2023-02-11 22:21:11 -0500
  • 4647441ad8 Update rl_gputex.h Ray 2023-02-12 01:10:54 +0100
  • 4ae0a416f4
    Added raymarch example and thumbnail for write depth (#2919) BugraAlptekinSari 2023-02-11 15:37:50 +0300
  • c8fb058331
    Fix ScissorMode for RenderTextures on macOS Not-Nik 2023-02-10 14:39:53 +0100
  • 7e898fa45b
    Merge branch 'raysan5:master' into master BugraAlptekinSari 2023-02-10 15:58:08 +0300
  • 9ec4a7144f Added raymarch example and thumbnail for write depth Buğra Alptekin Sarı 2023-02-10 15:57:09 +0300
  • 6ae21d6581
    Fixed some grammar mistakes and typos. (#2914) Julio C. Galindo 2023-02-09 07:17:47 -0500
  • 5c6a756014
    Update raylib-hx bindings to 4.2 in BINDINGS.md (#2916) Sasquatch ヽ(´ー` )┌ 2023-02-08 18:15:34 +0530
  • 64344d3a26
    Update raylib-hx bindings to 4.2 in BINDINGS.md Sasquatch ヽ(´ー` )┌ 2023-02-08 18:05:53 +0530
  • f784961b9c
    Enable GetWindowHandle() on macOS (#2915) Nikolas 2023-02-07 22:18:14 +0100
  • 0e14da55ac Enable GetWindowHandle() on macOS Not-Nik 2023-02-06 23:04:27 +0100
  • 2ede3d2cf9 Fixed some typos. stickm4n 2023-02-06 16:11:25 -0500
  • 3b5b6ccd18 Fixed some grammar mistakes. stickm4n 2023-02-06 15:58:27 -0500
  • e187b693ea Update raudio.c Ray 2023-02-06 11:02:46 +0100
  • 04ab76b889
    zig build: do not use deprecated functions (#2913) star-tek-mb 2023-02-06 14:28:24 +0500
  • 33c7c23da4 zig build: do not use deprecated functions star-tek-mb 2023-02-06 13:59:12 +0500
  • 1fea266472 Clean trailing spaces Ray 2023-02-05 16:30:23 +0100
  • c91190fc6e Review QOA sound loading -WIP- Ray 2023-02-05 16:28:04 +0100
  • ff70a04bf5
    update zig build to latest master (#2910) star-tek-mb 2023-02-05 17:03:03 +0500
  • 543333cae4 update zig build to latest master also, adds package manager support star-tek-mb 2023-02-05 16:32:57 +0500
  • 60d0ab418a some typos review Ray 2023-02-05 11:44:12 +0100
  • 8c50da167d
    fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) HKrogstie 2023-02-05 11:04:30 +0100
  • 102b86a561 fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) haved 2023-02-05 00:51:11 +0100
  • 0dd61a8885 Avoid warnings about [lossy] implicit type conversions Chris Ross 2023-02-04 15:38:43 -0500
  • 589892af07 Support QOA audio format on ExportWave() -WIP- Ray 2023-02-04 20:27:47 +0100
  • 901c4553d2 ADDED: QOA audio format support -WIP- Ray 2023-02-04 20:20:21 +0100
  • 43e45cbb81 Replace TABS by 4 spaces Ray 2023-02-04 20:19:51 +0100
  • 7914332c40 Update qoi.h Ray 2023-02-03 14:54:28 +0100
  • b9e49cdca6
    rcamera: move y clamp to before 3d projection (#2905) Ian McFarlane 2023-02-03 13:52:15 +0000
  • ae10978781 rcamera: move y clamp to before 3d projection Ian McFarlane 2023-02-02 20:49:50 -0500
  • 212f331583
    Update core_input_gamepad.c (#2903) Antonis Geralis 2023-02-01 16:13:25 +0200
  • b02886db88
    Update core_input_gamepad.c Antonis Geralis 2023-02-01 16:05:48 +0200
  • 384d205e7e
    Merge branch 'master' into master Ray 2023-02-01 13:48:33 +0100
  • 797ce873c5
    Merge branch 'master' into rcamera_redesign_vector Ray 2023-02-01 11:59:23 +0100
  • d827a65e59 Update external libraries Ray 2023-02-01 11:45:42 +0100
  • a151cbd37a ADDED: Vector2LineAngle() #2887 Ray 2023-02-01 11:18:55 +0100
  • 89171a2608
    Add WASM support for Zig build (#2901) Nikolas 2023-02-01 11:09:03 +0100
  • 417c6d6e3a
    Readd windows emscripten variables Not-Nik 2023-02-01 00:06:36 +0100
  • 63dffa7f2d Remove emscript example building with Zig again Not-Nik 2023-01-31 20:52:30 +0100
  • 1e1108be1d
    Improve Web example building Not-Nik 2023-01-31 16:45:14 +0100
  • 4dd40c4b8a Merge remote-tracking branch 'origin/master' stickm4n 2023-01-31 03:49:50 -0500
  • cc55e53afd Code cleanup. Grammar and typos fixed. stickm4n 2023-01-31 03:41:39 -0500
  • d1733e60cc
    Add WASM support for Zig build Not-Nik 2023-01-30 20:23:56 +0100
  • c94c666d04 Review formatting for M3D loading vertex colors Ray 2023-01-30 17:05:12 +0100
  • 929a46cbab
    [models] Fix M3D vertex color import. (#2878) Uneven Prankster 2023-01-30 13:00:39 -0300
  • 0467899e66 Update stb_vorbis.c astral-shining 2023-01-30 05:01:55 +0100
  • e85e623e01 Only execute when color array is present Uneven Prankster 2023-01-29 15:47:28 -0300
  • 52c87d74ad Only load vertex colors when color map and/or materials are present Uneven Prankster 2023-01-28 18:08:13 -0300
  • c0757621ea
    Merge branch 'raysan5:master' into m3d-import Uneven Prankster 2023-01-28 17:27:53 -0300
  • df5a736c00
    fix typo (#2899) Dor Shapira 2023-01-28 20:26:41 +0200
  • 3480983ce1
    fix typo Dor Shapira 2023-01-28 20:19:16 +0200
  • 7fff1ba0b0
    ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) Rob Loach 2023-01-28 06:13:09 -0500
  • 0b42da4085
    Raylib.h has exceeded 512 functions! (#2896) Antonis Geralis 2023-01-28 00:33:15 +0200
  • 994968732b
    Raylib.h has exceeded 512 functions! Antonis Geralis 2023-01-28 00:23:22 +0200
  • ed1e5940e8
    ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() Rob Loach 2023-01-27 15:24:08 -0500
  • 83ff7b2466
    ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892) Rob Loach 2023-01-27 13:24:03 -0500
  • 81ca2f0bf3
    Fix warnings and bad project settings for 4.5 release (#2894) Jeffery Myers 2023-01-27 10:20:42 -0800
  • ca32f0b51b Fix warnings and bad project settings for 4.5 release Jeffery Myers 2023-01-27 08:18:23 -0800
  • 5a5b959580 Fixed GCC Warnings CraftingInC 2023-01-27 10:34:49 -0500
  • af66e751db
    Update CHANGELOG Ray 2023-01-26 23:20:14 +0100
  • 000cb5a47d Update CHANGELOG Ray 2023-01-26 23:18:06 +0100
  • 722d17744f
    Merge branch 'raysan5:master' into m3d-import Uneven Prankster 2023-01-26 15:54:06 -0300
  • f088548261
    Update BINDINGS.md (#2889) Kenta 2023-01-26 09:52:59 +0000
  • e7f272f021
    ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() Rob Loach 2023-01-26 01:35:00 -0500
  • 0125790801 Update rmodels.c Ray 2023-01-25 23:13:17 +0100
  • 2fc5db57c1
    Update BINDINGS.md Kenta 2023-01-25 22:12:08 +0000
  • 63da7cdec6
    add include guards on config.h (#2888) Jeffery Myers 2023-01-25 13:26:03 -0800
  • 4adba0d3c3
    Add wayland support (#2883) Antonis Geralis 2023-01-25 23:25:25 +0200
  • 6b3981a892 add include guards on config.h Jeffery Myers 2023-01-25 10:41:02 -0800
  • 7cdffcec52
    fixed typo (#2886) Dor Shapira 2023-01-25 00:43:09 +0200
  • 12905daff5
    fixed typo Dor Shapira 2023-01-25 00:25:50 +0200
  • f68bb8c707 REVIEWED: rlGenTextureMipmaps(), GPU generation only Ray 2023-01-24 17:17:25 +0100
  • 5149da5719 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2023-01-24 17:16:44 +0100
  • 5b3c5e1a16 REVIEWED: ProcessMaterialsOBJ() available when required Ray 2023-01-24 17:16:35 +0100
  • 542ef8904a
    [models] Load bone names from IQM file if available (#2882) PencilAmazing 2023-01-23 13:55:02 -0500
  • 5071302ddf Formatting and default bone name PencilAmazing 2023-01-23 12:52:14 -0500
  • 393a03a46e
    Removed twitter badge, twitter API seems to be limited Ray 2023-01-23 15:28:45 +0100
  • 76079f84e0
    Add wayland support Antonis Geralis 2023-01-23 14:29:02 +0200
  • 2adf5902f4 Load bone names from IQM file if available PencilAmazing 2023-01-22 12:26:37 -0500
  • 4706891cae
    Add RAYLIB_VERSION numbers to raylib.h (#2856) Rob Loach 2023-01-22 09:29:29 -0500
  • d8af76f67c
    Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881) Rob Loach 2023-01-22 05:10:38 -0500
  • 6152d2fe08
    Fix to use TRACELOG() instead of TraceLog() for internal modules Rob Loach 2023-01-21 18:01:56 -0500
  • 78ae3b38a6 minor format tweak Ray 2023-01-21 19:31:47 +0100
  • e539aad118
    Fix android sound issue #2118 (#2875) Antonis Geralis 2023-01-21 19:52:31 +0200
  • 19715546b3
    Stub out rlCubemapParameters if under GL 1.1. (#2876) Uneven Prankster 2023-01-21 14:51:33 -0300
  • 342b18da03
    Add packaging for distros with deb- and rpm-based packages. (#2877) KOLANICH 2023-01-21 17:50:38 +0000
  • 0c101156c8 Fix vertex color import for .m3d Uneven Prankster 2023-01-21 13:21:07 -0300
  • 60f5d4d675 Add packaging for distros with deb- and rpm-based packages. KOLANICH 2023-01-21 13:26:43 +0300
  • b84f120c9c Stub out rlCubemapParameters if under GL 1.1. Uneven Prankster 2023-01-20 20:19:20 -0300
  • ca3b686f17
    Fix android sound issue #2118 Antonis Geralis 2023-01-21 00:53:37 +0200
  • b76e3fb4b1 fix android sound Antonis Geralis 2023-01-20 20:24:18 +0200
  • c649bec26c
    Have LoadMaterials call the same code that OBJ loader does so that we can read MTL files (#2872) Jeffery Myers 2023-01-20 07:13:19 -0800
  • e64606a82f
    Correct the set paths in bat files in examples/ (#2870) Masoud Naservand 2023-01-20 18:37:43 +0330
  • edaca16d7c
    Fix warnings in raylib project from MSVC (#2871) Jeffery Myers 2023-01-20 07:05:19 -0800
  • c03b9a94f3 Have LoadMaterials call the same code that OBJ loader does so that we can read MTL files Jeffery Myers 2023-01-19 16:34:14 -0800
  • 9023931082 Merge branch 'master' into raylib_warnings Jeffery Myers 2023-01-19 16:16:13 -0800
  • bb3e436c12 Fix warnings in raylib project from MSVC Jeffery Myers 2023-01-19 16:07:34 -0800