Commit Graph

  • 5ad0fdbc05 Combine all GenImageXNoise functions into one function (GenImageNoise) dane_madsen 2023-05-21 16:11:20 +1000
  • 36bf4372b8 Added two if statements to clap the value returned by stb_perlin_fbm_noise3 to between -1.0f and 1.0f. Not sure why this was required but it fixed the issue with random spikes. dane_madsen 2023-05-21 12:48:54 +1000
  • 7b96925292 Fix integer overflow when calculating memory allocation size Mingjie Shen 2023-05-20 22:44:10 -0400
  • f31df7521a REVIEWED: GenImagePerlinNoise(), no change Ray 2023-05-21 00:14:09 +0200
  • 51387dfbfb tweak Ray 2023-05-18 16:14:18 +0200
  • a3e78c5453
    Update README.md Ray 2023-05-18 12:00:51 +0200
  • fe6973a4f6
    Update README.md Ray 2023-05-18 11:59:35 +0200
  • 6c95888583
    Update README.md Uwussimo Robinson 2023-05-17 20:16:05 -0700
  • 76e39e502c Update rtextures.c Ray 2023-05-17 23:14:14 +0200
  • 3a3e672804 UPDATE: miniaudio v0.11.12 --> v0.11.16 Ray 2023-05-17 11:54:32 +0200
  • c3f049fd74 review formatting Ray 2023-05-16 11:02:00 +0200
  • 675efbda3b
    Fix Android app freeze after calling CloseWindow() (#3067) Le Juez Victor 2023-05-16 09:00:44 +0000
  • cd5f3bd9fa
    Fix Android app freeze after calling CloseWindow() Le Juez Victor 2023-05-15 18:15:48 +0000
  • e17cf9ecd7 REVIEWED: Formating Ray 2023-05-15 11:30:31 +0200
  • 3f8ef4e05f
    Updated (rcamera) To Add Analog Stick Cam Controls (#3066) Pixel Phobic 2023-05-15 02:25:44 -0700
  • 3438325e7d
    Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065) Crynux 2023-05-15 03:24:37 -0600
  • 6b92d71ea1
    Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using (#3060) Gamer-Kold 2023-05-15 14:23:36 +0500
  • 1ef9b9677f
    Merge branch 'master' into master Gamer-Kold 2023-05-15 14:16:55 +0500
  • 77f891a744
    Merge pull request #1 from PixelPhobicGamesDevs/PixelPhobicGames-Little-Camera-Patch Pixel Phobic 2023-05-14 13:31:33 -0700
  • 2a84b0c2fc
    Updated (rcamera) To Add Analog Stick Cam Controls Pixel Phobic 2023-05-14 13:29:06 -0700
  • 26a3536958
    GetCurrentMonitor() bugfix (#3058) hamyy 2023-05-15 05:20:43 +1000
  • 818312683e
    update cmake example project (#3062) lesleyrs 2023-05-14 21:15:32 +0200
  • cc17a7656c
    Update build.zig be be able to build with current zig master (#3064) Michael Scherbakow 2023-05-14 21:14:16 +0200
  • 9ea83d3485
    Update rmodels.c; free fileData for LoadModelAnimationsGLTF Crynux 2023-05-14 10:39:37 -0600
  • 72c6309b6d Update build.zig be be able to build with current zig master Michael Scherbakow 2023-05-14 17:37:24 +0200
  • f848acd127 off is the correct one lesleyrs 2023-05-14 11:42:58 +0200
  • f3774e9284 update cmake example project lesleyrs 2023-05-14 11:35:35 +0200
  • f50891f90e Standardised the note in the build.zig files Talha Qamar 2023-05-14 05:38:30 +0500
  • 8159b18ba8 Added a note to build.zig files that denotes what version of zig they have been tested with. Talha Qamar 2023-05-14 05:36:53 +0500
  • ee5a1c4e34 Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" Talha Qamar 2023-05-14 05:07:34 +0500
  • 7874171add GetCurrentMonitor() bugfix hamyyy 2023-05-13 17:29:40 +1000
  • 40436cd70d GetCurrentMonitor() bugfix hamyyy 2023-05-13 17:27:33 +1000
  • 683a0a990b Add option to process key repeats as presses (#2041) Tom Cheng 2023-05-12 22:17:36 +0100
  • 6a899fa1f7 Get client width & height Chris 2023-05-11 22:28:05 -0700
  • 5978358e58
    Update BINDINGS.md (#3053) JupiterRider 2023-05-11 19:48:53 +0200
  • c42c57c00e
    Update BINDINGS.md JupiterRider 2023-05-11 19:42:41 +0200
  • 452e3b494c REVIEWED: GetCollisionRec() Ray 2023-05-10 19:25:12 +0200
  • af4b97a301
    Update GetCollisionRec (#3052) manuel5975p 2023-05-10 19:19:59 +0200
  • 81185bf85a
    Update GetCollisionRec manuel5975p 2023-05-10 13:03:34 +0200
  • 152262dbfc Update cgltf.h Ray 2023-05-10 12:48:17 +0200
  • fe595d60f7 Remove trailing spaces Ray 2023-05-08 18:57:36 +0200
  • 81e2c97095
    Update BINDINGS.md (#3050) Kenta 2023-05-08 15:00:21 +0100
  • 7175e65952
    Update BINDINGS.md Kenta 2023-05-08 13:45:28 +0100
  • 204c6765bd
    Fix vs code project (#3048) Shoozza 2023-05-07 20:22:37 +0200
  • 05e71f990c
    Version bump for CL bindings (#3049) Scott Helvick 2023-05-07 11:21:47 -0700
  • 1d6c505c98
    Version bump for CL bindings Scott Helvick 2023-05-07 10:48:49 -0700
  • 65192bfe9c Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project Gregor A. Cieslak 2023-05-07 15:42:07 +0200
  • ef580d0696 Modify remove trailing whitespace Gregor A. Cieslak 2023-05-07 15:40:49 +0200
  • 53b7b26c45
    Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) Alfred Reinold Baudisch 2023-05-07 10:33:14 +0200
  • 9cfcb7e6c7 Added ModelAnimation.name, initially with GLTF animation names loaded Alfred Reinold Baudisch 2023-05-05 15:17:56 +0200
  • de748dfffe
    Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045) Gamer-Kold 2023-05-06 15:04:40 +0500
  • a7e1ca4039 Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) Talha Qamar 2023-05-06 14:07:33 +0500
  • 5573f0f1c7 REVIEWED: Ligthmap example Ray 2023-05-04 20:35:20 +0200
  • abcbd9817e
    Lightmap example. (#3043) Jussi Viitala 2023-05-04 21:21:35 +0300
  • 867b3b16b3 Lightmap example. jussi 2023-05-04 20:52:20 +0300
  • a48bb6e1ed ADDED: Comment to clarify raymath semantics Ray 2023-05-02 20:51:54 +0200
  • fc56940055 REVIEWED: ExportDataAsCode() Ray 2023-05-02 20:40:45 +0200
  • 3a21301724 ADDED: Comment about Matrix conventions Ray 2023-05-02 19:29:14 +0200
  • 7d68aa6869 REVIEWED: Modules description layout Ray 2023-05-01 14:04:22 +0200
  • a4a5a798bd Update rlgl_compute_shader.c Ray 2023-05-01 14:03:32 +0200
  • ed2caa1277
    fix for latest zig master (#3037) star-tek-mb 2023-05-01 14:02:34 +0500
  • 4b4b0ca7fb fix for latest zig master star-tek-mb 2023-05-01 13:10:36 +0500
  • cb2239f2f3
    Update rshapes.c manuel5975p 2023-04-30 13:33:46 +0200
  • 59596e4266 Update rcore.c Ray 2023-04-29 20:39:36 +0200
  • 66f0de2807
    WingBGI now leads to the correct website! (#3033) Thiago P 2023-04-29 15:34:14 -0300
  • 70c74d5cea
    WingBGI now leads to the correct website! Thiago P 2023-04-29 15:23:09 -0300
  • 662dfad670
    Correction of values ​​used only once in GenMeshCubicmap (#3032) Le Juez Victor 2023-04-29 15:03:19 +0000
  • 192be92dbe
    mapWidth and mapHeight removed from GenMeshCubicmap Le Juez Victor 2023-04-29 14:11:28 +0200
  • c5ecdc5583
    Correction of values ​​used only once in GenMeshCubicmap Le Juez Victor 2023-04-29 00:34:55 +0200
  • 98cb7a19a1
    ensure distance is greater than 0 in CameraMoveToTarget (#3031) kolunmi 2023-04-27 13:17:57 -0700
  • 1315efde28 ensure distance is greater than 0 in CameraMoveToTarget kolunmi 2023-04-26 13:03:18 -0700
  • b6fd734276 Update screen scale and mouse scale when window size is changed David Lyhed Danielsson 2023-04-25 21:22:42 +0200
  • e2996f167e Update rtextures.c Ray 2023-04-25 20:01:26 +0200
  • 64f2f86d32 Update rtextures.c Ray 2023-04-25 15:15:57 +0200
  • 6472928cf1 REVIEWED: ImageDrawRectangleRec() #3027 Ray 2023-04-25 14:16:48 +0200
  • ac2e9cd00f REVIEWED: Update CORE.Input.Touch.pointCount #3024 Ray 2023-04-23 11:48:01 +0200
  • b9b045cdd8
    Update BINDINGS.md (#3026) Chris 2023-04-23 10:41:34 +0100
  • 191701d74b
    Update BINDINGS.md Chris 2023-04-23 09:07:40 +0100
  • 838fc7e303 REVIEWED: Some old TODOs Ray 2023-04-22 21:17:53 +0200
  • 05af08080e
    Update BINDINGS.md (#3023) Dor Shapira 2023-04-22 20:38:56 +0300
  • 913dbf12dc
    Update BINDINGS.md Dor Shapira 2023-04-22 20:18:46 +0300
  • 2d04dd8b88
    Fix off-by-one error in CheckCollisionPointRec (#3022) Dan Bechard 2023-04-22 04:15:19 -0400
  • 7b7c0c83ef
    Fix offset used before range check (#3021) Mingjie Shen 2023-04-22 04:13:11 -0400
  • 7e723b8dcc
    Fix off-by-one error in CheckCollisionPointRec Dan Bechard 2023-04-21 17:36:05 -0400
  • 56b17bf4f1 Fix offset used before range check Mingjie Shen 2023-04-21 01:39:23 -0400
  • daeacc134f Fix null pointer dereference Mingjie Shen 2023-04-21 01:06:56 -0400
  • 4233d266f5 Fix unbounded writing of sscanf Mingjie Shen 2023-04-21 00:41:12 -0400
  • 535680668b
    Update BINDINGS.md (#3017) Soutaisei 2023-04-19 20:25:25 +0100
  • 4de1589476
    Update BINDINGS.md Soutaisei 2023-04-19 19:56:27 +0100
  • 771957458d Avoid shader attribute not found log Ray 2023-04-17 17:50:46 +0200
  • 9d38363e09 Remove trailing spaces Ray 2023-04-17 12:18:06 +0200
  • 19b8ce813a Snake sample DESKTOP-3SJQ2V2\PC 2023-04-17 01:38:13 +0700
  • 3f6e12ee04 Add example code DESKTOP-3SJQ2V2\PC 2023-04-15 17:09:20 +0700
  • e2da32e2da
    [raudio] Rewritten ExportWaveAsCode() file saving to be more like rtextures ExportImageAsCode() (#3013) RadsammyT 2023-04-15 04:58:00 -0400
  • 70d7f67bd8
    CMake project example: fix a couple of typos (#3014) Benjamin Thomas 2023-04-15 10:55:40 +0200
  • 1ca2615129
    CMake project example: fix a couple of typos Benjamin Thomas 2023-04-15 07:37:23 +0200
  • d0729a51e2
    no tab november RadsammyT 2023-04-14 17:26:02 -0400
  • d462e384fb
    Update raudio.c RadsammyT 2023-04-14 17:10:12 -0400
  • 709b14180a Make assets loading extension case insensitive #3008 Ray 2023-04-13 23:08:32 +0200
  • da9c3b379e Add and optimize text rendering functions Andersama 2023-04-10 15:49:30 -0700