Commit Graph

  • 039d128580 Fix windows/linux portability noloop 2021-04-15 18:35:38 -0300
  • 0d6153d2ad Extended API and added support for custom position and size for - TakeScreenshot <=> TakeScreenshotAtPosAndSize - GetScreenData <=> GetScreenDataFromPosAndSize Thore Bartholomaeus 2021-04-15 21:12:55 +0200
  • 4badff1c2f
    Update CONTRIBUTING.md Ray 2021-04-15 12:31:55 +0200
  • 68f664afa4
    Create CONTRIBUTORS.md Ray 2021-04-14 21:18:54 +0200
  • fbf1f32807
    Update CONTRIBUTING.md Ray 2021-04-14 21:16:04 +0200
  • ac95a2e27c
    Update CMakeOptions.txt Ray 2021-04-14 21:14:55 +0200
  • 45823a36eb Added some OpenGL extensions comments Ray 2021-04-14 21:07:04 +0200
  • 37f523fdeb Update external libraries Ray 2021-04-14 21:06:00 +0200
  • 646f1f06c4 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-04-14 21:05:28 +0200
  • d7b6505f64 Update Makefile Ray 2021-04-14 21:05:23 +0200
  • dc8a86557e
    Update README.md Ray 2021-04-14 11:38:10 +0200
  • 17d89b355f Fix olds directories used and windows/linux portability noloop 2021-04-13 22:37:44 -0300
  • d289085ce3 Reviewed DrawLine3D() limits #1721 Ray 2021-04-13 01:08:39 +0200
  • 06f16f199a REVIEWED: DrawLine3D() #1721 Ray 2021-04-13 00:05:21 +0200
  • afb254b985 Update rlgl.h Ray 2021-04-11 00:58:04 +0200
  • d2cb628a66 Some defines simplification Ray 2021-04-11 00:55:45 +0200
  • fcab72f915
    Update history -WIP- Ray 2021-04-10 01:16:15 +0200
  • caa375412b
    Update CHANGELOG Ray 2021-04-10 00:37:19 +0200
  • 88089f22f3
    Update history for raylib 3.7 -WIP- Ray 2021-04-10 00:34:54 +0200
  • 44f7f8a997
    Update CHANGELOG Ray 2021-04-10 00:28:08 +0200
  • c74230a9ea
    Enable DRM platform cross compilation support (#1717) Jon 2021-04-09 10:57:14 -0700
  • 2d4e2d8644 Only include libdrm directory explicitly when not cross compiling Jon Lamb 2021-04-09 09:41:06 -0700
  • 122981152f Log a warning if chdir failed, use agnostic CHDIR instead of chdir Jon Lamb 2021-04-09 09:40:31 -0700
  • d17c519f88
    Update with more changes from commits... -WIP- Ray 2021-04-09 13:01:17 +0200
  • f6f9a3d925
    use xm streams in the same sample sample size as the output device (#1716) Jeffery Myers 2021-04-09 02:00:21 -0700
  • f6e1c9d486 use xm streams in the same sample sample size as the output device Jeffery Myers 2021-04-08 18:46:50 -0700
  • 09e6f42f2e Update Notepad++ Intellisense Ray 2021-04-09 01:28:52 +0200
  • 3cdac3e11e
    Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715) Chris 2021-04-08 23:55:47 +0100
  • ab7ee6e905 Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP - Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6. ChrisDill 2021-04-08 23:43:25 +0100
  • 8a8948780e REVIEWED: GetKeyPressed() #1712 Ray 2021-04-09 00:21:56 +0200
  • 49e17044c9 Update resource files Ray 2021-04-09 00:20:43 +0200
  • a5384b1b12
    Merge pull request #1 from raysan5/master Crydsch 2021-04-08 20:35:23 +0200
  • 15ee280632
    Update CHANGELOG -WIP- Ray 2021-04-08 00:06:41 +0200
  • 45c964c1e6 Update core_vr_simulator.c Ray 2021-04-07 12:30:45 +0200
  • bafa13f207 Update core_vr_simulator.c Ray 2021-04-07 12:27:11 +0200
  • bdc5686e4c Update shaders_julia_set.c Ray 2021-04-07 12:25:04 +0200
  • ed96bc6441 Update core_vr_simulator.c Ray 2021-04-07 12:24:43 +0200
  • 6719c3a1cd REVIEWED: OpenGL 2.1 compilation Ray 2021-04-07 09:39:41 +0200
  • 85ef9d8f2e
    Fix ImageClearBackground (#1711) Ergoold 2021-04-07 01:02:37 +0300
  • b3f75b91ff REDESIGNED: Vr stereo mode Ray 2021-04-06 23:23:03 +0200
  • 545fccbd74
    Fix ImageClearBackground Ergoold 2021-04-07 00:22:10 +0300
  • 84d0d21f23 Reviewed Vr stereo Ray 2021-04-06 23:06:03 +0200
  • 71b86bf4d0 REDESIGNED: Vr stereo rendering Ray 2021-04-06 22:49:41 +0200
  • fd663024ea
    added import in order for alloca to work on macos (#1710) Saikyun 2021-04-06 21:42:00 +0200
  • 6d3c66a179 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-04-06 21:40:05 +0200
  • 68124599e1 Corrected issue on RPI Ray 2021-04-06 21:39:54 +0200
  • c2206e7461 added import in order for alloca to work on macos Jona Ekenberg 2021-04-06 21:18:48 +0200
  • b2545e053a
    Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707) frithrah 2021-04-06 13:29:58 +0100
  • a0e13b8ea6 Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. Simon 2021-04-06 12:13:37 +0100
  • 109d00cb14 Reorganized shaders functions Ray 2021-04-06 13:10:12 +0200
  • 551944e15b Minor comment tweaks Ray 2021-04-06 13:04:15 +0200
  • 0a34a35403 Update miniaudio.h Ray 2021-04-06 11:57:51 +0200
  • 802ca161d3 REVIEWED: Some rlgl cleaning on unused types Ray 2021-04-06 00:43:38 +0200
  • a8dd4127f3 Added security check to avoid internal render batch overflow raysan5 2021-04-05 13:59:52 +0200
  • 0e04ae561e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-05 13:48:03 +0200
  • 7b37caa96c REVIEWED: Model scale #1700 raysan5 2021-04-05 13:47:52 +0200
  • abf481023b
    Update to the xm player routine and support functionalities (#1701) m4ntr0n1c 2021-04-05 07:46:09 -0400
  • c2c141f941 Update version to raylib 3.7 raysan5 2021-04-05 13:36:23 +0200
  • b52cd8f605 Reorganized functions by module raysan5 2021-04-05 13:35:59 +0200
  • 5fd441969d REVIEWED: rlLoadShaderDefault() raysan5 2021-04-05 13:35:42 +0200
  • efbe92cf9d
    Update jar_xm.h m4ntr0n1c 2021-04-04 20:46:28 -0400
  • 14aa29d18b Update rlgl.h raysan5 2021-04-04 15:10:39 +0200
  • 4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-04 14:59:29 +0200
  • 66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module raysan5 2021-04-04 14:59:17 +0200
  • d58b7b509e
    Make SaveFile* callbacks return a boolean (#1697) Rob Loach 2021-04-03 02:56:42 -0400
  • 415ff2cba5
    Make SaveFile* callbacks return a boolean Rob Loach 2021-04-02 19:40:34 -0400
  • c21baf0d92 ADDED: GenMeshDefault() #1556 raysan5 2021-04-02 15:56:35 +0200
  • 46650b5fb1 Reviewed skybox and pbr examples raysan5 2021-04-02 15:41:44 +0200
  • 51f3129c5d Reviewed examples raysan5 2021-04-02 15:34:32 +0200
  • ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721 raysan5 2021-04-02 14:29:33 +0200
  • 67dda62867 REVIEWED: GenTexture*() functions #721 raysan5 2021-04-02 14:01:30 +0200
  • 2c969641a6 Simple function FadeBetween to interpolate between two colours. Small demo in existing example. Simon 2021-04-02 12:53:33 +0100
  • 7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241 raysan5 2021-04-02 13:46:56 +0200
  • 38df0760cc Review compress/decompress logs raysan5 2021-04-02 13:43:10 +0200
  • d64f27bad1 Remove old flag raysan5 2021-04-02 13:42:07 +0200
  • 2b6e7c8632 Update Makefile raysan5 2021-04-02 13:41:54 +0200
  • b54d96205f Review libc dependency raysan5 2021-04-01 21:22:18 +0200
  • 1da0176cad
    Update README.md Ray 2021-04-01 20:42:18 +0200
  • aed0fee2ca Remove trailing spaces raysan5 2021-04-01 20:24:33 +0200
  • b4975619ed Review comments raysan5 2021-04-01 20:23:05 +0200
  • 736d5920c7 Update core_input_gamepad.c raysan5 2021-04-01 20:22:52 +0200
  • cdc3754449 ADDED: Support model normal matrix location #1691 raysan5 2021-03-31 20:44:16 +0200
  • 2488d361b6 Review formatting raysan5 2021-03-31 20:15:04 +0200
  • c772de702b REVIEWED: DrawMeshInstanced() matrix computations raysan5 2021-03-31 19:59:23 +0200
  • 434a3a276d REVIEWED: Define instancing API entry points for RPI raysan5 2021-03-31 18:41:03 +0200
  • 8e51e6d1df REVIEWED: CheckCollisionPointLine() raysan5 2021-03-31 18:40:33 +0200
  • fd3e2fda00 RENAMED: example: shaders_mesh_instancing raysan5 2021-03-31 18:40:04 +0200
  • 8f1d81df0f Review code formatting raysan5 2021-03-31 17:55:46 +0200
  • 3d1a05d588
    [shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) mkupiec1 2021-03-31 16:50:05 +0200
  • 98a2e16d4d REVIEWED: RPI instancing checks #1679 raysan5 2021-03-31 16:44:14 +0200
  • 39b3af232a New feature proposal to existing collision detection routines. It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold]. 1693 mkupiec1 2021-03-31 16:24:56 +0200
  • 68688e455e CheckCollisionPointTriangle mkupiec1 2021-03-31 15:34:53 +0200
  • b5aaf33058 Review matrix multiplication raysan5 2021-03-28 22:04:04 +0200
  • aaf0d8b839 REVIEWED: rlgl: Stereo render is working again raysan5 2021-03-28 21:35:58 +0200
  • 00e71faed6 REVIEWED: text_draw_3d, code formatting raysan5 2021-03-28 21:09:34 +0200
  • 6a24dd8945 REVIEWED: tinyobjloader #1568 raysan5 2021-03-28 20:51:29 +0200
  • b8c3b8277c Reviewed UWP project #1681 raysan5 2021-03-28 20:21:50 +0200
  • 8f3e91ae83 REVIEWED: models_gltf_model #1684 raysan5 2021-03-28 20:15:57 +0200
  • 23a764190e ADDED: LoadShaderFromMemory() #1690 raysan5 2021-03-28 20:12:48 +0200
  • bc6b16beb2 REVIEWED: DrawTexturePoly() raysan5 2021-03-28 20:07:59 +0200