Commit Graph

234 Commits

Author SHA1 Message Date
raysan5
670eab8b17 Review comments 2021-10-12 20:23:46 +02:00
raysan5
599d6e810f REVIEWED: models resources structure 2021-10-12 12:47:50 +02:00
raysan5
75b5cc0084 REMOVED: EXAMPLE: models_gltf_animation 2021-10-12 12:47:10 +02:00
raysan5
9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
Ray
bb2763cc1f Update models_rlgl_solar_system.c 2021-10-07 16:08:39 +02:00
Ray
f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00
procfxgen
a422d2fc8b
Vox loaded (#1981)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10 15:24:01 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example (#1940)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
Ray
3d33c559e7 REVIEWED: Examples compilation 2021-08-26 00:14:34 +02:00
raysan5
7013e60926 Update models_rlgl_solar_system.c 2021-07-31 18:44:07 +02:00
raysan5
aeb1a0da84 REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
Hristo Stamenov
71700254b4
Major revamp gltf (#1849)
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)

* Use animation vertices on initial load if possible.

* Added girl model to model example

* Revamped GLTF model loading as it was wrong by default. Also updated some comments.

GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.

It is the correct way of loading GLTF and what is suggested in the official examples.

Currenlty limiting to only one scene but more can be included later.

* Refactored the new names and structure of extracted functions.

* Safer and easier read value.

* Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.

* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world

* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray
e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
7203acdef9 Minor format tweaks 2021-06-23 09:59:11 +02:00
Ray
7e68e733f5 Update models_material_pbr.c 2021-06-03 21:04:23 +02:00
Ray
0565fb9fb6 Update models_mesh_picking.c 2021-06-03 20:58:04 +02:00
Ray
121c689b78 Review code formatting 2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4
Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Ray
d39d26f275 Update models_loading.c 2021-05-31 18:36:03 +02:00
Ray
1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM (#1790)
Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
1c7c8c682c REVIEWED: models_skybox #1792 #1778 2021-05-26 20:21:37 +02:00
Ray
b36422083e Remove headers from shaders 2021-05-22 16:09:34 +02:00
Ray
e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
b663724293
Generate a mesh in client code. (#1735) 2021-04-26 17:30:07 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
1161df0ee4 Added screenshots 2021-04-22 18:34:33 +02:00
raysan5
46650b5fb1 Reviewed skybox and pbr examples 2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d Reviewed examples 2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
8f3e91ae83 REVIEWED: models_gltf_model #1684 2021-03-28 20:15:57 +02:00
Ray
c6828070dc Update models_yaw_pitch_roll.c 2021-03-26 00:11:48 +01:00
Ray
60bfee4a7d Added security check for render batch #1670 2021-03-23 23:45:14 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
75882f3254 Delete Avocado.glb 2021-03-20 00:02:28 +01:00
Ray
442abaab72 Updated example assets 2021-03-19 22:39:39 +01:00
Ray
be8d5a7ae2 RENAMED: camera.type -> camera.projection 2021-03-19 20:14:14 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
e5834210d3 Update models_skybox.c 2021-03-17 19:40:59 +01:00
Hristo Stamenov
f9b79403d1
Improve gltf support (#1647)
* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.

* Split GLTF model loading into separate functions for readability.

* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.

* Removed license from screen. It is pu inside a license file anyway.

* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
2021-03-14 12:09:31 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Hristo Stamenov
5c2983f510
Gltf model and animations exploring problems (#1635)
* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line

* Added more of the gltf sample models

https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.

* Binding to initial bind pose added.

* Fix cube disappearing bug because lerpPercent could be Inf.

* Fixed for rigged figure also
2021-03-09 00:11:08 +01:00
Ray
af3926af4b REVIEWED: Examples to new enum values 2021-03-04 11:51:54 +01:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
478f4de7ae Update models_material_pbr.c #1571 2021-02-21 12:31:50 +01:00
hristo
c8e427ad23
Update loading of gltf animation. (#1561)
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
raysan5
aebcd9b551 Update models_first_person_maze.c 2021-01-31 16:22:24 +01:00
hristo
731ab15d57
Gltf animation support (#1551)
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.

* Removed wrongly duplicated function

* Bone loading for gltf model (not working at this point)

* Loading info about vertex to joint connection but animation is still not working

* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF

* The model almost looks like a real person on animation.

* Fixed model loading with bones.

Also updated license info on the model.

* Cleaned up some code and updated examples.

* Fix identation issues

* Fix identation issues

* Fix identation issues
2021-01-28 11:29:06 +01:00
raysan5
65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
Artur Mustafin
2f966531a7
added missing constants (#1493)
Co-authored-by: funcelot <artur.mustafin@gmail.com>
2020-12-30 21:05:55 +01:00
raysan5
22b179e66c Review rlights helper module #1489 2020-12-29 22:01:48 +01:00
raysan5
d38e01d186 Minor tweak 2020-12-24 23:10:29 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
Ray
976932e05e Set version for raylib 3.5 2020-12-19 20:38:49 +01:00
Ray
2bcd3a6df5 Simplified example and resources sizes 2020-10-28 20:35:44 +01:00
raysan5
fa357b8d5d Review undesired changes 2020-10-10 19:27:18 +02:00
raysan5
c62c4df749 Updated miniaudio #1402 2020-10-10 19:25:23 +02:00
raysan5
bd512764ff REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a Update models_skybox.c 2020-09-23 14:18:15 +02:00
raysan5
032b2db398 REVIEWED: GenTextureCubemap()
Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
8d41683917 REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5
6da3c1e7c3 Reverted previous change 2020-09-16 16:37:31 +02:00
raysan5
f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
488c60d139 Small shader fix on vec3 initialization #1298 2020-07-28 11:27:05 +02:00
raysan5
b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
peppemas
0e26d514b8
Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
fed4716c3b resources PNG chunks cleaning 2020-05-28 21:18:58 +02:00
raysan5
00b3199859 Added raymath to examples 2020-04-16 13:49:19 +02:00
raysan5
5fb6155eea Removed unused Duck model. 2020-04-06 11:37:47 +02:00
raysan5
3d41c1b6cd Minor tweaks 2020-03-25 19:38:55 +01:00
raysan5
6bab884d1d Added note on examples not supporting GLSL100 2020-03-24 12:39:05 +01:00
Ray
a6297a2be1 Some code tweaks 2020-03-03 01:21:06 +01:00
Ray
4663cc03f3 Removed big examples 2020-01-28 18:34:59 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Ray
5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray
7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray
c6d2502bdb Review example crashing
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray
74ed3d07f9 Add glTF Duck model 2019-09-12 16:26:19 +02:00
Ray
ce58b168f6 REMOVED: models_obj_viewer 2019-09-12 16:25:33 +02:00
Ray
c247c371c3 REDESIGNED: models_obj_loading > models_loading 2019-09-12 16:25:14 +02:00
Ray
402ce4e53b Update plane_diffuse.png 2019-09-04 15:04:09 +02:00
raysan5
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
chriscamacho
6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
culacant
f518c4e939 Fix loading multiple animations from .iqm file (#928)
* Fix loading multiple animations from .iqm file

* Fix memory leak in models_animation example

* Added export instructions to the animation example

* use raylib free

* include <stdlib.h> to appease the travis CI gods

* replace tabs with spaces
2019-08-06 23:08:58 +02:00
Aldrin Martoq
e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
Ray
03720b30a1 Review contributed example 2019-06-05 12:58:53 +02:00
Ray
ddaa4a304d Review contributor info 2019-06-05 12:58:35 +02:00
Codecat
923f4b9bbd Added waving cubes example 2019-06-05 10:35:20 +02:00
Ray
a9f33c9a89 Reduce textures size 2019-05-31 10:03:44 +02:00