raysan5
8fecf45f4c
REVIEWED: rnet include from extras
2021-07-28 19:48:20 +02:00
raysan5
c219fc02cd
Review includes to use extras libraries
2021-07-28 17:29:49 +02:00
raysan5
75d675ab4d
Review physac.h path
2021-07-28 17:21:34 +02:00
raysan5
0352aa2094
Replace TABS by 4 spaces
2021-07-28 12:55:38 +02:00
raysan5
a9230a6c07
Update shapes_logo_raylib_anim.c
2021-07-28 12:50:18 +02:00
Ray
0fa295c72d
Review formating to follow raylib style conventions
2021-07-23 18:16:08 +02:00
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
2021-07-18 23:45:13 +02:00
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
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Simplified the example
2021-07-16 17:18:32 +02:00
raysan5
db4cfc9fbd
Reviewed resources licenses
2021-07-16 16:10:35 +02:00
raysan5
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
raysan5
30a3dae8a6
Update texel_checker.png
2021-07-16 14:27:56 +02:00
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
2021-07-11 18:47:31 +02:00
raysan5
a958cebdd9
Update audio_raw_stream.c
2021-07-05 19:47:50 +02:00
raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
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This design should probably be changed...
2021-07-05 19:45:57 +02:00
raysan5
1fe137db44
Create core_basic_screen_manager.png
2021-06-30 18:54:36 +02:00
raysan5
fe8dad48e2
ADDED: EXAMPLE: core_basic_screen_manager
2021-06-30 18:53:55 +02:00
raysan5
a6728a2203
REVIEWED: emscripten versions
2021-06-30 17:12:58 +02:00
Ray
e5cf3f9555
WARNING: BREAKING: Functions renamed for consistency
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RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
0624af09fd
Update raygui.h
2021-06-26 21:11:34 +02:00
raysan5
2f75657350
WARNING: REMOVED: Some deprecated function names mapping
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Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Hristo Stamenov
71700254b4
Major revamp gltf ( #1849 )
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* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)
* Use animation vertices on initial load if possible.
* Added girl model to model example
* Revamped GLTF model loading as it was wrong by default. Also updated some comments.
GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.
It is the correct way of loading GLTF and what is suggested in the official examples.
Currenlty limiting to only one scene but more can be included later.
* Refactored the new names and structure of extracted functions.
* Safer and easier read value.
* Made reading easier for accessor->bufferView->buffer in GLTF.
Now there is no need to check for supported types or anything.
* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world
* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
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When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
43efe92e21
Update core_basic_window.c
2021-06-24 10:39:43 +02:00
Ray
7203acdef9
Minor format tweaks
2021-06-23 09:59:11 +02:00
Ray
3db26f82ea
WARNING: BREAKING: Functions renamed!
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RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
716e26aa37
Review BeginTextureMode() usage
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Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray
f989048bda
Reviewed example
2021-06-23 01:16:21 +02:00
Ray
49d2897b24
Update core_custom_frame_control.c
2021-06-22 21:24:15 +02:00
Ray
6f60622619
ADDED: Example: core_custom_frame_control
2021-06-22 21:20:14 +02:00
Ray
0e65e5877f
Update rlgl_standalone.c
2021-06-17 12:54:05 +02:00
Ray
3ae40c35e6
Update examples_template.c
2021-06-16 14:09:28 +02:00
Francisco Javier Andrés Casas Barrientos
4dd5643402
Added missing null terminator ( #1820 )
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Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time).
This error results in random characters appearing in the text box every one in a while:
```
asdfg??? ll??
```
It is corrected with the proposed fix.
This problem was observed by my student, Gonzalo Rivera Lazo.
2021-06-10 20:24:08 +02:00
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray
7e68e733f5
Update models_material_pbr.c
2021-06-03 21:04:23 +02:00
Ray
0565fb9fb6
Update models_mesh_picking.c
2021-06-03 20:58:04 +02:00
Ray
121c689b78
Review code formatting
2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4
Better collisions ( #1803 )
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* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Ray
2370af598e
Reviewed example: core_split_screen
2021-06-03 19:35:36 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray
23398f0198
Update Makefile
2021-05-31 19:02:26 +02:00
Ray
e991fefb89
Update Makefile
2021-05-31 18:51:56 +02:00
Ray
d39d26f275
Update models_loading.c
2021-05-31 18:36:03 +02:00
Ray
9cc2cee936
Update text_draw_3d.c
2021-05-31 18:32:35 +02:00
Ray
b359a1575e
Update core_3d_picking.c
2021-05-31 18:27:53 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
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Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
2021-05-26 20:21:37 +02:00
Ray
b36422083e
Remove headers from shaders
2021-05-22 16:09:34 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
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* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
2021-05-14 18:06:47 +02:00
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
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* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
Ray
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
2021-04-26 17:30:07 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
Ray
f4abc05d62
Update README.md
2021-04-23 13:21:57 +02:00
Ray
8a55c60e47
Update shaders_mesh_instancing.c
2021-04-23 09:09:34 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
1161df0ee4
Added screenshots
2021-04-22 18:34:33 +02:00
Ray
715a46277e
Update README.md
2021-04-22 18:33:59 +02:00
Ray
5ef777219a
Reviewed templates Makefiles
2021-04-21 21:23:04 +02:00
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
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* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
2021-04-19 19:40:34 +02:00
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
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* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray
d7b6505f64
Update Makefile
2021-04-14 21:05:23 +02:00
Ray
45c964c1e6
Update core_vr_simulator.c
2021-04-07 12:30:45 +02:00
Ray
bafa13f207
Update core_vr_simulator.c
2021-04-07 12:27:11 +02:00
Ray
bdc5686e4c
Update shaders_julia_set.c
2021-04-07 12:25:04 +02:00
Ray
ed96bc6441
Update core_vr_simulator.c
2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
raysan5
46650b5fb1
Reviewed skybox and pbr examples
2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d
Reviewed examples
2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
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Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
736d5920c7
Update core_input_gamepad.c
2021-04-01 20:22:52 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
2021-03-28 21:09:34 +02:00
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
2021-03-28 20:15:57 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
2021-03-28 16:08:14 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
c6828070dc
Update models_yaw_pitch_roll.c
2021-03-26 00:11:48 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
dd59350485
REVIEW: instancing example formating
2021-03-25 13:41:32 +01:00
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
2021-03-25 11:12:59 +01:00
Ray
60bfee4a7d
Added security check for render batch #1670
2021-03-23 23:45:14 +01:00
Ray
71fe0bff95
Update text_raylib_fonts.c
2021-03-23 12:20:28 +01:00
Ray
89278953ae
Update text_raylib_fonts.c
2021-03-23 12:20:11 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! ( #1666 )
2021-03-22 16:44:12 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00