Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
...
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-23 11:22:16 +01:00
Peter0x44
28bdaa2da6
Update projects/CMake/CMakeLists.txt to raylib 5.0 ( #3623 )
2023-12-11 08:29:19 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
...
* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
Ray
ae50bfa2cc
Updated Npp intellisense data for raylib 5.0
2023-11-15 11:30:50 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Ray
99dac5451c
ADDED: Automation Events System, exposed to users
...
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
1896268775
Reviewed examples for consistency
2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen ( #3298 )
2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
...
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
...
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
2023-08-04 17:14:04 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
...
* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
...
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
...
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
lesleyrs
818312683e
update cmake example project ( #3062 )
...
* update cmake example project
* off is the correct one
2023-05-14 21:15:32 +02:00
Shoozza
204c6765bd
Fix vs code project ( #3048 )
...
* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
2023-05-07 20:22:37 +02:00
Benjamin Thomas
70d7f67bd8
CMake project example: fix a couple of typos ( #3014 )
2023-04-15 10:55:40 +02:00
Ray
18a36b3e06
Update raylib.sln
2023-03-18 17:35:14 +01:00
Ray
03516b1c68
Update npes_saved_w64devkit.txt
2023-03-15 19:09:30 +01:00
Ray
7ab24b94ee
Delete c_raylib.xml
2023-03-15 19:09:27 +01:00
Ray
3b4f9faebc
UPDATED: Notepad++ instellisense data
2023-03-15 13:17:14 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
...
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
50d17393a5
Create models_loading_m3d.vcxproj
2023-02-14 20:00:56 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
0ccc1d3686
Update year to 2023
2023-01-01 19:07:58 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example ( #2821 )
2022-12-03 22:55:05 +01:00
Rob Loach
4c3d577ddb
CMake: Project template fix to easily target raylib version ( #2700 )
2022-09-17 23:12:57 +02:00
Ray
b0f3a2c217
Update c_raylib.xml
2022-08-08 19:43:02 +02:00
Ray
d1a5d381d8
Updated Npp scripts
2022-08-08 19:20:02 +02:00
Ray
63a23a6b74
REMOVED: VS2019 project
2022-08-06 19:31:01 +02:00
Ray
304c820a8e
Merge branch 'master' of https://github.com/raysan5/raylib
2022-08-06 19:23:45 +02:00
Ray
86ac792d9a
Review projects details for raylib 4.2
2022-08-06 19:23:36 +02:00
Angga Permana
e06ed6c608
Fix 4coder project template ( #2616 )
2022-08-06 08:18:32 +02:00
Ray
ec8fabceeb
Updated Notepad++ intellisense data
2022-08-05 20:02:36 +02:00
hartmannathan
b0b6381745
Fix typo in README: s/instrallation/installation/ ( #2613 )
2022-08-04 23:53:36 +02:00
Ray
4492e64cb5
Update version
2022-08-02 09:27:13 +02:00
Ray
0f47054ece
Added example to VS2022
2022-08-01 23:45:14 +02:00
Ray
65c3edf797
ADDED: Missing examples to VS2022 solution #2580
2022-07-23 12:48:15 +02:00
Jeffery Myers
39ead974a4
add mouse zoom example ( #2583 )
2022-07-19 21:55:10 +02:00
Ray
8aa105fd5b
WARNING: REMOVED: raudio_standalone example
...
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
5f9972dfd1
Update raylib.sln
2022-07-07 20:23:46 +02:00
Ray
8e229ada1d
ADDED: example: textures_gif_player
2022-07-07 12:15:55 +02:00
Ray
e121058eb6
RENAMED: example: textures_rectangle -> textures_sprite_anim
2022-07-07 12:09:30 +02:00
Ray
e3ff5f3dc2
ADDED: example: textures_fog_of_war
2022-07-07 11:13:45 +02:00
Ray
9e97a2c4a1
ADDED: example: core_window_should_close
2022-07-07 11:07:41 +02:00
Ray
8f65cb1d94
ADDED: example: text_codepoints_loading
2022-07-07 01:00:57 +02:00
Ray
e4972f4cdd
REMOVED: Physac projects #2551
2022-06-24 20:44:40 +02:00
Ray
f7744404d6
Remove physics projects
2022-06-11 23:01:22 +02:00
Ray
e6bc401c93
WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
...
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Angga Permana
d3caee0e72
generate compile_commands.json to be used by language server ( #2481 )
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* cmake: Generate compile commands
* Update README.md
simplify build process
2022-05-19 13:18:12 +02:00
gtrxAC
30797d3201
Update file names in build scripts ( #2339 )
...
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
2022-02-10 20:51:46 +01:00
Philip Shenk
dfac74ffa7
updated VSCode project to work with latest raylib makefile and 'working for web' instructions ( #2296 )
2022-01-21 08:53:25 +01:00
Jeffery Myers
4b998cfd05
[Examples] Top down lights example ( #2199 )
...
* Start 2d lights example.
* finish example
* update image.
* Cleanup render textures
* Fixes to handle shadows on edges that are near to the light better.
* tabs
* move to shapes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2022-01-16 17:47:17 +01:00
Rob Loach
c0da80c2b8
cmake: Update CMake project template with docs and web ( #2274 )
2022-01-10 08:55:32 +01:00
Ray
549ca669aa
Added VS2022 project
2022-01-05 23:40:22 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
shivajiva101
0d064b7808
Added: missing / ( #2253 )
...
Specify root as the starting point for the linux compiler path
2021-12-29 01:07:30 +01:00
Ray
13376de059
Reviewed scripts
2021-11-02 20:58:15 +01:00
Ray
677f5b0795
Review Notepad++ scripts for the supported compilers
2021-11-02 20:40:33 +01:00
Ray
c3d32c156c
REMOVED: Network examples
...
They were not working
2021-11-02 18:59:52 +01:00
Ray
1aaa55c38e
Update Makefile
2021-11-02 18:54:01 +01:00
Ray
de0fca51a8
Updated scripts
2021-11-02 18:49:53 +01:00
Ray
5e3db0aa83
Updated some scripts paths
...
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
ef32377336
Updated Notepad++ raylib intellisense functions
2021-10-31 18:12:50 +01:00
raysan5
1fd8052527
Update raylib.vcxproj
2021-10-22 21:24:39 +02:00
raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
...
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
2021-10-19 19:50:21 +02:00
procfxgen
963021d393
VS2019 solution update ( #2071 )
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* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Jarosław Jaros
d8e0b2e27c
Allow to run any file ( #2069 )
2021-10-18 22:00:54 +02:00
raysan5
007e840be1
Remove VS2019 solution projects
2021-10-12 20:27:03 +02:00
Ray
03a88678da
Update core_basic_window.c
2021-10-03 12:14:31 +02:00
Dennis E. Hamilton
f60e0e6c94
Tidying the core_basic_window.c in projects/scripts ( #2025 )
...
* Match build-windows.bat changes
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
* Update flags for clean x64/x86 building
std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
* 2021-10-01 core_basic_windows.c adjustment
1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case.
2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder.
3. main(void) to get rid of a novice-confusing warning.
2021-10-03 12:13:46 +02:00
Dennis E. Hamilton
e34c0911f9
Cleanup x64/x86 options in scripts/build-windows.bat ( #2023 )
...
* Match build-windows.bat changes
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
* Update flags for clean x64/x86 building
std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
2021-09-30 22:29:35 +02:00
Vadim Boev
92f6290dbb
Build Android App with Visual Studio 2019 ( #2013 )
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* Add support Android build for Visual Studio
* Delete projects/VS2019-Android/raylib_android/ARM64/Debug directory
* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.NativeActivity/ARM64/Debug directory
* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM64/Debug directory
* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM/Debug directory
* Delete projects/VS2019-Android directory
* Build Android App with Visual Studio 2019
2021-09-27 17:57:06 +02:00
Ray
99ab4d6cb8
WARNING: MODULES RENAMING!!!
...
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.
The renamed modules are:
- `core` -> `rcore`
- `shapes` -> `rshapes`
- `textures` -> `rtextures`
- `text` -> `rtext`
- `models` -> `rmodels`
- `camera` -> `rcamera`
- `gestures` -> `rgestures`
- `core` -> `rcore`
All the build systems has been adapted to this change.
2021-09-22 00:15:06 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example ( #1940 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
Richard Smith
cac856119c
Change GetColor to take unsigned int ( #1954 )
2021-08-26 17:31:01 +02:00
Dennis E. Hamilton
e203fb58c6
Match build-windows.bat changes ( #1923 )
...
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
2021-08-16 09:53:14 +02:00
raysan5
8fecf45f4c
REVIEWED: rnet include from extras
2021-07-28 19:48:20 +02:00
raysan5
bcf3ad87e8
Update raylib.vcxproj
2021-07-05 20:00:53 +02:00
raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
...
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010
Update README.md
2021-07-05 11:52:50 +02:00
Ray
0c78b8d182
Update README.md
2021-07-05 11:52:31 +02:00
Ray
4e79e23a20
Update README.md
2021-07-05 11:52:13 +02:00
raysan5
dbb2bbf207
REMOVED: VS2017 project, outdated
...
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
raysan5
64916ba232
REMOVED: Old VSCode project
...
It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5
Update README.md
2021-07-04 20:51:57 +02:00
raysan5
a6728a2203
REVIEWED: emscripten versions
2021-06-30 17:12:58 +02:00
PtitLuca
c37f776e87
fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox ( #1836 )
2021-06-18 13:11:10 +02:00
FSasquatch
ae9cea03f0
Changed windows-build to build-windows ( #1822 )
2021-06-12 18:23:56 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
...
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-24 11:05:08 +02:00
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
2021-05-21 21:59:21 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
2021-05-12 19:20:27 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
...
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
Ray
fe607323aa
Updated projects
2021-04-27 23:00:49 +02:00
Ray
131672f199
Updated linkage libraries #1732
2021-04-27 22:58:49 +02:00
Jeffery Myers
30db611e92
Disable projects that won't build by default from 2019 solution build configuration. ( #1734 )
2021-04-25 23:56:32 +02:00
raysan5
8719858655
Added opengl32.lib to the linker #1732
2021-04-25 13:51:17 +02:00
raysan5
c4041043f5
Reviewed VS2019 projects
2021-04-24 19:58:24 +02:00
Ray
09e6f42f2e
Update Notepad++ Intellisense
2021-04-09 01:28:52 +02:00
raysan5
b8c3b8277c
Reviewed UWP project #1681
2021-03-28 20:21:50 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
...
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
75038baf71
Reviewed UWP project config
2021-03-13 13:08:05 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. ( #1602 )
...
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
raysan5
6037adcace
Update raylib.rc
2021-02-11 16:32:07 +01:00
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
2021-02-11 16:02:17 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
...
REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
Ray
b845f3886a
Minor tweak to Makefile
2021-01-20 17:18:45 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
ayshvab
f5815b781a
Update project.4coder ( #1503 )
...
Fix run .cmd for win
2021-01-02 11:36:11 +01:00
raysan5
ef46003270
Update raylib functions parser to generate XML intellisense file
...
Update Notepad++ functions intellisense
2020-12-23 16:35:39 +01:00
Jeffery Myers
11ebb54674
Don't put the obj and temp files for all the projects in the same place, it causes conflicts ( #1458 )
2020-12-13 16:08:22 +01:00
Ray
dd45d0ed64
Update VS2019 project
2020-12-03 20:22:06 +01:00
Ray
c4aee2d09a
Add VS2019 project
2020-12-03 20:19:54 +01:00
Jeffery Myers
679a26a195
Two small quality of life changes to projects. ( #1448 )
...
1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-12-02 07:35:48 +01:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
...
* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
Gaëtan Blaise-Cazalet
810f51b3e7
Change raylib version for VSCode mingw project makefile ( #1347 )
2020-08-12 15:04:17 +02:00
Henrique de Lima
702341ae6e
Making the windows build script a bit faster by verifying if the msvc environment was set up previously and only setting it up if it wasn't ( #1346 )
2020-08-10 21:08:51 +02:00
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
2020-06-20 21:13:32 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
...
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
1c15dc7292
Reviewed UWP update
...
Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
...
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
Stefan E. Mayer
6582084e9b
Set the correct version of make on macos ( #1202 )
2020-04-14 19:50:53 +02:00
raysan5
8d51ad567f
Review UWP project -WIP-
2020-04-13 16:40:04 +02:00
raysan5
26f39e41a9
Remove games from building
2020-04-13 15:10:42 +02:00
raysan5
eb04be8141
Review VSCode tasks
2020-04-13 12:07:05 +02:00
Stefan E. Mayer
c21e9a721b
Fix VSCode ( #1193 )
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* Executable is called game, not main
* Use make not mingw32-make on macOS
2020-04-13 11:51:40 +02:00
pah arif
b4af1b2cc0
add makefile to support multiple C files ( #1195 )
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* tcc-based vscode project for windows
Signed-off-by: misterpah <misterpah@gmail.com>
* add makefile to support multiple C files
2020-04-11 20:01:28 +02:00
pah arif
17ee57c458
tcc-based vscode project for windows ( #1191 )
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Signed-off-by: misterpah <misterpah@gmail.com>
2020-04-11 11:23:00 +02:00
raysan5
2b5188c4b3
Updated VS2017.UWP output folders
2020-04-07 21:19:43 +02:00
raysan5
a25d3b7ff4
Update raylib.vcxproj
2020-04-07 21:14:36 +02:00
raysan5
f31b87fae8
Remove ANGLE project
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
3b174876b3
Update launch.json
2020-04-07 16:43:40 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
Henrique de Lima
92e1205f40
Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' ( #1133 )
2020-03-16 10:32:39 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd .
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
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* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
80dbbef0f5
Update Notepad++ intellisense
2020-02-14 23:48:40 +01:00
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
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It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00