Commit Graph

454 Commits

Author SHA1 Message Date
Maicon Santana
05a34b09ea
Swaping #pragma message with TRACELOG inside the clipboard_image function (#5596)
Co-authored-by: Ray <raysan5@gmail.com>
2026-02-26 23:45:34 +01:00
Thomas Anderson
d8861cc35f
change defined() to 0/1 check (#5599) 2026-02-26 23:41:33 +01:00
Ray
5361265a7d WARNING: BREAKING: REDESIGNED: raylib build features config system #4411 #4554
Redesigned to support disabling features on compilation with `-DSUPPORT_FEATURE=0`
REMOVED: `SUPPORT_DEFAULT_FONT`, always supported
REMOVED: `SUPPORT_IMAGE_MANIPULATION `, always supported
REMOVED: `SUPPORT_TEXT_MANIPULATION`, always supported
REDESIGNED: `SUPPORT_FONT_ATLAS_WHITE_REC` to `FONT_ATLAS_CORNER_REC_SIZE`
REVIEWED: Config values (other than 0-1) are already defined on respective modules
Other config tweaks here and there
2026-02-26 08:19:28 +01:00
Thomas Anderson
b57526d71e
update makefile and such (#5591) 2026-02-26 00:38:37 +01:00
Borin Ouch
ad82393bb8
Fix reversed window blur/focus logic for web (#5590) 2026-02-25 12:35:34 +01:00
Ray
ade81248c3 REVIEWED: Right timing 2026-02-24 01:26:07 +01:00
Thomas Anderson
fbd83cafc7
[Backend/RGFW] Update RGFW to 2.0.0 (#5582)
* initial update

* minor changes

* added minigamepad

* updates

* updates - 2.0-dev

* update char press

* update gamepad

* update gamepad

* update (web)

* update rename, spacing, etc

* updates

* updates for mac-arm64

* moved RGFW into folder

* highdpi fixes

* update windowPos (bug remaining somewhere)

* temp stash, macos fixes for pixelratio

* highdpi resize window fixes

* remove unneeded makefiles

* fix undef oopsie

* update fullscreen/borderless

* update macos defines for older macs and newer ones

* update resizing window
2026-02-22 22:21:09 +01:00
Ray
0343cb6a37 Update rcore_desktop_sdl.c 2026-02-20 18:47:53 +01:00
TheKodeToad
d148d9515b
Fix text input on SDL3 (#5574) 2026-02-20 18:44:34 +01:00
Ray
5bbb2fc1df REVIEWED: Wayland checks, using compilation flags when possible #5564 2026-02-17 13:22:11 +01:00
paddy
4678a544b6
[rcore][glfw] Fix window scaling on Wayland with GLFW 3.4+ (#5564)
* Fix window scaling on Wayland with GLFW 3.4+ display scaling

GLFW 3.4 defaults GLFW_SCALE_FRAMEBUFFER to TRUE on all platforms,
causing framebuffer/window size mismatch on Wayland with display
scaling (content renders in a subset of the window, mouse coordinates
are wrong).

Three fixes:
- Disable GLFW_SCALE_FRAMEBUFFER on Wayland when FLAG_WINDOW_HIGHDPI
  is not set, restoring 1:1 window-to-framebuffer mapping
- With FLAG_WINDOW_HIGHDPI, read actual framebuffer size from GLFW
  instead of resizing the window (which double-scales on Wayland
  where GLFW_SCALE_TO_MONITOR has no effect)
- Skip mouse coordinate scaling on Wayland since GLFW already reports
  coordinates in logical (window) space

Tested on NixOS/Niri with GLFW 3.4 at 1x, 1.5x, and 2x scaling.

Fixes #5504

* Fix fullscreen and borderless windowed scaling on Wayland with HiDPI

ToggleFullscreen and ToggleBorderlessWindowed exit paths manually
scale screen size by DPI before passing to glfwSetWindowMonitor,
which double-scales on Wayland where GLFW_SCALE_FRAMEBUFFER already
handles it. Skip the manual resize on Wayland.

Also fix FramebufferSizeCallback fullscreen branch: on Wayland with
GLFW_SCALE_FRAMEBUFFER the framebuffer is still scaled in fullscreen,
so use the logical window size as screen size and derive screenScale
from the framebuffer/window ratio.

Fixes #5504

* Apply style fixes from code review: remove duplicate screenScale assignment, collapse single-statement ifs to one line, remove trailing periods from comments
2026-02-17 12:43:52 +01:00
Ray
059ebaa6ad REVIEWED: HIghDPI content scaling on macOS 2026-02-15 15:02:04 +01:00
Ray
d01f158bd5 REVIEWED: Window initialization on HighDPI monitor (Windows) #5549 2026-02-15 13:21:08 +01:00
Ray
070082f8c9 REVIEWED: Comments to impersonal format 2026-02-12 18:55:40 +01:00
Yui Kinomoto / きのもと 結衣
4e7c38ac43
fix SDL SetGamepadMappings (#5548) 2026-02-12 17:04:22 +01:00
Ray
e67dc15a52 Update rcore_desktop_glfw.c 2026-02-09 22:25:55 +01:00
Ray
f6910bc1e0 Update rcore_drm.c 2026-02-09 22:25:52 +01:00
mikeemm
5a36ce5e7c
[rcore] Implemented SetWindowMaxSize, SetWindowMinSize, and SetWindowSize (#5536)
* implemented SetWindowMaxSize, SetWindowMinSize and SetWindowSize

* removed outdated warning

* prevented incompatible size limits
2026-02-09 13:00:18 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00
mikeemm
4c1efc2bd3
[rcore] Fix native win32 window minimizing/maximizing (#5524)
* fixed typos preventing window from min/maxing

* fixed window style generation ignoring minimize precedence, causing errors in edge cases

* added maximize button on resizable windows

* fixed infinite loop when resizing the window manually

* activate window upon creation to set focus and show taskbar icon

* extended SanitizeFlags() to account for problematic resizing/mizing flag mixups
2026-02-04 19:37:12 +01:00
Thomas Anderson
ccfa3f762a
fixed an issue when using an empty window title (#5526) 2026-02-03 23:12:13 +01:00
Eddy Jansson
403c2cbccf
trivial: Correct typo in log message. (#5523)
* trivial: Correct typo in log message.

* trivial: Correct typo in rlparser.
2026-01-31 23:18:52 +01:00
mikeemm
1aafd3c4a4
fixed win32 vsync flag not being applied (#5521) 2026-01-31 23:17:55 +01:00
Maicon Santana
08e79a16b0
Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-29 17:30:03 +01:00
Maicon Santana
af37fa2a96
Refactoring based on Coding Style Conventions (#5517)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-28 19:27:03 +01:00
mikeemm
63e4fd838d
fixed typos preventing launch of native win32 backend (#5515) 2026-01-27 17:38:51 +01:00
Ray
6986183858 Merge branch 'master' of https://github.com/raysan5/raylib 2026-01-25 19:06:11 +01:00
Ray
65cddc852e Reviewed comments 2026-01-25 19:06:08 +01:00
Viktor Demčák
70a63f7c62
[web] Fix Emscripten's Closure compiler error: undeclared canvas variable (#5507)
* Fix Emscripten Closure compiler error: undeclared canvas variable

* Fix hardcoded canvas IDs in web targets
2026-01-24 21:21:43 +01:00
Ray
29896a2403 REVIEWED: Some comments (Code Gardening) 2026-01-19 12:40:32 +01:00
Matthew Kennedy
026b7e808a
fix drm resources leak (#5494) 2026-01-15 10:03:54 +01:00
Ray
4badbe2b17 REVIEWED: Variable scope #5485 2026-01-11 21:02:59 +01:00
Ray
dd7a1948f1 WARNING: REDESIGN: REMOVED: utils module, functionality moved to rcore module: logging and file-system #4551
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.

 - Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
 - File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
 - Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
2026-01-10 12:13:07 +01:00
Ray
23bc037c37 Revert change, trying to follow DRM implementation but not needed on Android #5477 2026-01-07 22:32:09 +01:00
Ray
3678c2d157 REMOVE: TRACELOGD(), hardly ever used 2026-01-05 20:47:25 +01:00
Jeffery Myers
f67e70bb47
Fix typecast warnings in rcore (#5466) 2026-01-03 08:59:34 +01:00
Ray
ca89934ed5 Update year to 2026 2026-01-02 13:53:20 +01:00
Ray
416af51a93 Update year to 2026 2026-01-02 13:40:15 +01:00
Ray
909f040dc5 Remove trailing spaces 2026-01-01 16:33:34 +01:00
Ray
66755da4c8 REVIEWED: eglGetPlatformDisplay() usage 2025-12-31 11:08:17 +01:00
Ray
02cca28b5f REVIEWED: eglGetPlatformDisplay() usage 2025-12-31 11:08:10 +01:00
Alvin De Cruz
4af95a3a84
Use eglGetPlatformDisplayEXT on DRM platform for Mali compatibility (#5446) 2025-12-31 10:33:17 +01:00
Ray
2b48cf6793 Formating review 2025-12-29 13:06:05 +01:00
MULTi
1c6f683161
[rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447)
* Improved touch input handling and multitouch support in drm platform

* revert

* made some fixes for the touch issue in drm platform

* updated touch input handling by adding multitouch support

* improved how it handles the multitouch

* added cleanup

* Remove touch last update tracking to simplify touch input handling

* improved multitouch support by tracking touch positions and IDs for each slot

* Better touch input handling

* Increase maximum touch points from 8 to 10 and enhance touchscreen prioritization logic

* Refactor touch input handling to use slot index as ID for stability and simplify touch clearing logic

* Improve touch input handling by activating slot 0 based on mouse click or touch events

* touch event handling to use tracking ID for unique touch identification

* Add multitouch detection to PollMouseEvents for improved touch handling

* Fix conditional formatting in PollMouseEvents for clarity

* Refactor conditional statements in PollMouseEvents and InitPlatform for improved readability

* Fix formatting in PollMouseEvents for improved readability
2025-12-29 12:54:30 +01:00
Padmadev D
00f42e4199
[rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452)
in android gesture system is not reporting GESTURE_NONE, specified in the issue https://github.com/raysan5/raylib/issues/5010 so, automatically GESTURE_SWIPE, TAP, DOUBLE_TAP, also will not be reported. in this commit it is fixed.
2025-12-29 12:50:12 +01:00
Ray
58d414bcf8 REVIEWED: InitPlatform(), code simplification 2025-12-29 12:39:40 +01:00
Ray
eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes 2025-12-28 20:29:01 +01:00
Ray
a334a54eac Update rcore_desktop_glfw.c 2025-12-28 20:09:15 +01:00
Ray
890ca8d687 REVIEWED: GetWindowPosition(), return internal value 2025-12-28 20:04:44 +01:00
Ray
8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland)
It does not work as expected... :(
2025-12-28 19:51:04 +01:00
Ray
4176c518c7 Update rcore_desktop_glfw.c 2025-12-28 18:40:44 +01:00
Ray
c0c8ee9dc8 Update rcore_desktop_glfw.c 2025-12-28 18:15:47 +01:00
Ray
11c248aa82 Update rcore_web.c 2025-12-28 16:20:43 +01:00
Ray
2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution
Considering multi-monitor and multi-ppi configurations
Fullscreen-exclusive scales to available display resolution, ignoring content scaling
Windowed-borderless scales to available logical resolution considering HighDPI **if requested**
2025-12-28 16:11:42 +01:00
Ray
1d8e011eee Update rcore_drm.c 2025-12-28 16:08:08 +01:00
Ray
37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more
Kept only for platforms that could potentially need it
2025-12-28 16:07:59 +01:00
Ray
da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead 2025-12-28 16:05:42 +01:00
Ray
25a54d87e6 Update rcore_desktop_win32.c 2025-12-26 21:09:53 +01:00
Ray
64bd27bd08 Update rcore_desktop_glfw.c 2025-12-26 20:49:03 +01:00
Dino
aee6734cff
fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444)
* fix: set correct default axes for gamepads that are not connected

`glfwGetGamepadState` will set all gamepad state variables to 0.0 if required gamepad is not connected, but `RecordAutomationEvent()` inside rcore.c expects trigger axes to be -1.0f when gamepad is not connected. Since SDL and RGFW return -1.0f in such case, this change is aligning it with them

* updated comment in rcore_desktop_glfw.c
2025-12-26 20:46:09 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Ray
20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray
9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- 2025-12-24 18:58:20 +01:00
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2025-12-24 09:04:41 +01:00
caszu
6a701b2679
fix android SetWindowState (#5424) 2025-12-23 15:37:08 +01:00
Ray
aa2884bd78 Update rcore_desktop_glfw.c 2025-12-22 22:50:38 +01:00
Ray
f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
8516750975 Remove internal function 2025-12-22 20:29:57 +01:00
Ray
13f9112d8c Update rcore_desktop_sdl.c 2025-12-19 01:16:34 +01:00
Ray
f16fb065ea Update rcore_template.c 2025-12-19 01:15:34 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray
7a5e8aa3a5 Update rcore_android.c 2025-12-16 18:30:33 +01:00
caszu
1c94e94873
[rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) 2025-12-16 18:26:20 +01:00
Ray
f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2025-12-16 18:20:02 +01:00
Ray
1c7240a01d Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664.
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664 REVIEWED: Alignment with other platforms 2025-12-15 20:44:28 +01:00
Ray
9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.

We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Ray
c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray
9c04b1de82 REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray
2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most  critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
Aly
78a81bf407
Fix ToggleBorderlessFullscreen() Not Hiding Taskbar (#5383)
* Use glfwSetWindowMonitor instead of Pos and Size GLFW functions

* Fix window not resetting properly when toggling out of fullscreen, formatting
2025-12-02 22:55:22 +01:00
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings (#5381)
Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
Ray
ebce9fa97a Update rcore_memory.c 2025-11-29 20:01:44 +01:00
Ray
18e1ec504f Updated example 2025-11-29 18:20:06 +01:00
Ray
47a8b554bc **NEW**: PLATFORM_MEMORY backend
New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00
Ray
bd36610f91 Some formatting 2025-11-24 15:37:28 +01:00
Ray
e1b9857b14 Some TODOs and format reviews 2025-11-23 21:40:39 +01:00
Ray
f1719480e0 Minor format tweaks 2025-11-23 13:21:31 +01:00
Jeffery Myers
90af210712
include malloc.h so the win32 platform can build in MSVC (#5365) 2025-11-20 08:00:23 +01:00
Ray
d26435703f Update rcore_desktop_win32.c 2025-11-19 13:18:13 +01:00
Ray
86e00bde65 Update rcore_desktop_sdl.c 2025-11-18 16:30:48 +01:00
MikiZX1
b18f547d8f
Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer (#5359)
When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2025-11-18 16:19:07 +01:00
Serhii Zasenko
be9a24e68c
Fix controller not available right after win init (#5358)
- Fix IsGamepadAvailable() returns false for an available controller immediately after window initialization
2025-11-18 16:17:58 +01:00
Ray
fcaea5b1a1 Remove trailing spaces 2025-11-11 17:39:53 +01:00
JohnnyCena123
12ce106661
[rcore][glfw] fix IsWindowFocused() inverted logic (#5333) 2025-11-04 18:17:37 +01:00
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c (#5332) 2025-11-04 17:50:54 +01:00
Ray
cfb43fa999 Update rcore_desktop_sdl.c 2025-11-03 09:45:18 +01:00